LosTNeuroN
Member
Hello,
I have been trying to make a simple Presentation style app for iOS, targeted at iPad Air. It contains several 2048 x 1536 sized PNGs, for the lack of time.
I have made one room, containing a couple of objects, one as the relevant image as sprite, and a couple more as buttons for navigation.
The app, in total, contains about 60 rooms, with just as many images and objects (1 set per room each)
My problem is the App crashes, seemingly iPad Air can't seem to handle too much memory load. But iPad 2 seems to be fine running it, naturally.
How do I reduce the memory and RAM load for making apps for iOS ?
1. Is it because I made too many rooms ? Should I have only 1 room instead and create / destroy objects as an illusion of navigation ?
2. Is it because too many objects ? Should I keep only single room and single object and put all images as "Included Files" and load them from there ?
I absolutely can't have lower resolution images, as it will destroy quality.
Can someone point me the right way of design for iOS for minimal RAM usage ?
Any help is greatly appreciated. As I am really hard pressed for time.
I have been trying to make a simple Presentation style app for iOS, targeted at iPad Air. It contains several 2048 x 1536 sized PNGs, for the lack of time.
I have made one room, containing a couple of objects, one as the relevant image as sprite, and a couple more as buttons for navigation.
The app, in total, contains about 60 rooms, with just as many images and objects (1 set per room each)
My problem is the App crashes, seemingly iPad Air can't seem to handle too much memory load. But iPad 2 seems to be fine running it, naturally.
How do I reduce the memory and RAM load for making apps for iOS ?
1. Is it because I made too many rooms ? Should I have only 1 room instead and create / destroy objects as an illusion of navigation ?
2. Is it because too many objects ? Should I keep only single room and single object and put all images as "Included Files" and load them from there ?
I absolutely can't have lower resolution images, as it will destroy quality.
Can someone point me the right way of design for iOS for minimal RAM usage ?
Any help is greatly appreciated. As I am really hard pressed for time.