A
appymedia
Guest
Hi All,
I've been going through testing various different game engines for 2D work (no names) and trying each out to see what workflow is good for me, platform support, performance, etc, etc.
Things have certainly come on a LONG way since I last used GM:S (last time was 1.4, this time 2) and I've been having a blast. Simply great fun to use. Just setup my XB1 in dev mode and deployed a first UWP game. Works a charm, was impressed how easily I could drop into the debugger and still profile code and so on even though its running on the XB1.
In my reading around something that struck me is the opinion a lot of people seem to have of GM:S around DnD and GML. For some reason the fact there's a DnD option seems to make GM:S less capable (wrong in my tests, quite the opposite) and GML isn't a 'proper' language etc. Every definition of the term 'programming language' GML passes with flying colours. I've coded for quite a while, from 68K ASM on the Amiga / ST through to C# / PHP. I'm certainly no uber coder but even I can see GML gets the job done and IMO pretty damm well, I like the simplicity of it personally. Also, the whole prototyping thing. Not understanding why people seem to think GM:S is for prototyping only, really! Not even sure how many of the people stating opinions on GM:S have actually USED it.
Needed to get that rant out
As you might have guessed GM:S 2 is where I've settled (I did use GM:S 1.4 a little as well), looking forward to creating some fun stuff
I've been going through testing various different game engines for 2D work (no names) and trying each out to see what workflow is good for me, platform support, performance, etc, etc.
Things have certainly come on a LONG way since I last used GM:S (last time was 1.4, this time 2) and I've been having a blast. Simply great fun to use. Just setup my XB1 in dev mode and deployed a first UWP game. Works a charm, was impressed how easily I could drop into the debugger and still profile code and so on even though its running on the XB1.
In my reading around something that struck me is the opinion a lot of people seem to have of GM:S around DnD and GML. For some reason the fact there's a DnD option seems to make GM:S less capable (wrong in my tests, quite the opposite) and GML isn't a 'proper' language etc. Every definition of the term 'programming language' GML passes with flying colours. I've coded for quite a while, from 68K ASM on the Amiga / ST through to C# / PHP. I'm certainly no uber coder but even I can see GML gets the job done and IMO pretty damm well, I like the simplicity of it personally. Also, the whole prototyping thing. Not understanding why people seem to think GM:S is for prototyping only, really! Not even sure how many of the people stating opinions on GM:S have actually USED it.
Needed to get that rant out
As you might have guessed GM:S 2 is where I've settled (I did use GM:S 1.4 a little as well), looking forward to creating some fun stuff