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GML A free simple quadratic bezier curve script in GML

Discussion in 'Tutorials' started by andev, Feb 5, 2018.

  1. andev

    andev Member

    Jul 2, 2017
    Put in 4 x/y coordinates and a lerp value to find the point. I couldn't find a script that did only this out the box in GML. Here's an example of implementation:
    [​IMG] [​IMG]

    GM Version: Any
    Target Platform: ALL
    Download: N/A
    Links: N/A

    The GML you're here for:
    ///Bezier_Point_Find(lerp, p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y)
    Lerp is a value from 0-1 to find on the line between p0 and p3
    p1 and p2 are the control points
    returns array (x,y)
    var t   = argument0;
    var p0x = argument1;
    var p0y = argument2;
    var p1x = argument3;
    var p1y = argument4;
    var p2x = argument5;
    var p2y = argument6;
    var p3x = argument7;
    var p3y = argument8;
    //Precalculated power math
    var tt  = t  * t;
    var ttt = tt * t;
    var u   = 1  - t; //Inverted
    var uu  = u  * u;
    var uuu = uu * u;
    //Calculate the point
    var px =     uuu * p0x; //first term
    var py =     uuu * p0y;
    px += 3 * uu * t * p1x; //second term
    py += 3 * uu * t * p1y;
    px += 3 * u * tt * p2x; //third term 
    py += 3 * u * tt * p2y;
    px +=        ttt * p3x; //fourth term
    py +=        ttt * p3y;
    //Pack into an array
    var PA; PA[0] = px; PA[1] = py;
    return PA;

    The original C#:
    It comes from a well written tutorial, which you can find here.
    GML doesn't define variable types, and also doesn't support vectors.
    Vector3 CalculateBezierPoint(float t,
      Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3)
      float u = 1 – t;
      float tt = t*t;
      float uu = u*u;
      float uuu = uu * u;
      float ttt = tt * t;
      Vector3 p = uuu * p0; //first term
      p += 3 * uu * t * p1; //second term
      p += 3 * u * tt * p2; //third term
      p += ttt * p3; //fourth term
      return p;
    Woowoo, Alireza, tagwolf and 9 others like this.
  2. NeZvers

    NeZvers Member

    Mar 24, 2018
    Up you go. More need to know this awesomeness!
    Lonewolff likes this.
  3. Lonewolff

    Lonewolff Member

    Jan 8, 2018
    Agreed! I hadn't even seen this post before. Very nice!
    NeZvers likes this.

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