1. Hey! Guest! The 32nd GMC Jam will take place between Feb 22nd, 12:00 UTC (Friday noon) and Feb 25th, 12:00 UTC (Monday noon). Why not join in! Click here to find out more!
    Dismiss Notice

A Day In Valhalla - A norse hack'n'slash rogue-lite

Discussion in 'Work in Progress' started by JackTurbo, Apr 10, 2018.

  1. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    743
    [​IMG]

    A Day In Valhalla is an upcoming hack-n-slash rogue lite for windows pc's. You play as a fallen viking warrior who is taken to Valhalla to train with Odin in preparation for Ragnarok. Each run represents one day of your training where you fight through randomly generated dungeons full of enemies taken from both pop-culture fantasy settings and traditional norse mythology in an effort to return to the Odin's great feasting hall of Valhalla in glory.

    [​IMG]

    [​IMG]


    Animations
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Apr 10, 2018
    Raoul, Rivo, Silvervale and 20 others like this.
  2. Morendral

    Morendral Member

    Joined:
    Jun 27, 2016
    Posts:
    344
    The artwork looks awesome, I can't wait to see some gameplay
     
    JackTurbo likes this.
  3. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    743
    Thanks man, super appreciate the encouragement.

    Tried capturing some gameplay with obs, but it absolutely tanks my frame rate. Gonna see if shadowplay wants to work any better and hopefully post some basic gameplay gifs soon.
     
  4. StoneTide

    StoneTide Member

    Joined:
    Jan 1, 2018
    Posts:
    146
    Looking good, I like the art style and animations!
     
    JackTurbo likes this.
  5. ph101

    ph101 Member

    Joined:
    Jun 20, 2016
    Posts:
    403
    Looking good!
     
    JackTurbo likes this.
  6. WolfWoot

    WolfWoot Member

    Joined:
    May 2, 2017
    Posts:
    13
    nice, what are the controls for the game?
     
  7. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    743
    Currently on keyboard: WASD to move and lmb to attack in the direction of the cursor, space to dodge roll and left shift to sprint.

    On a pad: left stick to move, X to attack (in the direction your facing), left trigger to sprint and A to dodge roll.
     
  8. FROGANUS

    FROGANUS Member

    Joined:
    Jul 3, 2016
    Posts:
    217
    great concept and art so far.
    [​IMG]
     
  9. RichHopefulComposer

    RichHopefulComposer Member

    Joined:
    Jun 20, 2016
    Posts:
    1,339
    Looking good! Looking forward to seeing more! =)

    Edit: And how are you doing your shadows? Is that in-engine somehow, or are you just dropping big transparent sprites into your room? I want to start adding fancy shadows to my game, but I can't think of any way of doing it that isn't a huge pain in the ass. ):
     
    JackTurbo likes this.
  10. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    743
    You got me Rich, they're just a background layer over my tilelayer with a big gradient sprite. I reckon I can get away with that approach because 1. my game is super low resolution and 2. because the number of rooms in my game will only really be 3-4 dozen.

    Thanks for the kind words every one :)
     
    RichHopefulComposer likes this.
  11. RichHopefulComposer

    RichHopefulComposer Member

    Joined:
    Jun 20, 2016
    Posts:
    1,339
    Whatever works works! It looks great... it's just too much work for me to realistically do for my game. I've been thinking of how I'll do it for awhile now. :x
     
  12. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    743
    I've added animated glowing torches :)

    [​IMG]
     
  13. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    743
    Playing around with my movement code. Added acceleration/deceleration and tied the sprite (walk or run) and the image_speed to the current speed rather than based off input.
    Getting weird hitches in the animation, which I think is due to the irregular image_speed and the way gms rounds image_index to pick subimages to display.

    Still, I think there is a real improvement here (albeit one that needs refining).

    [​IMG]
     
    Rivo, Maxim Grachev, Medeival and 6 others like this.
  14. YanBG

    YanBG Member

    Joined:
    Jun 25, 2016
    Posts:
    547
    I like the setting! Main character is a bit too pixely for me but the style looks great.
     
  15. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    743
    Appreciate that the super low-res wont be to everyones tastes

    Been stress testing my AI and z-sorting today... Gif bellow
    [​IMG]
     
    CMAllen, Rivo, Maxim Grachev and 6 others like this.
  16. kupo15

    kupo15 Member

    Joined:
    Jun 20, 2016
    Posts:
    711
    Looks great so far! I like the fact that the game is zoomed in enough that you can actually see your character and not feel like an outsider looking in! :)
     
  17. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    743
    Thanks Kupo, the game window is actually a little bit larger than the gifs I'm posting however. Hopefully not so much that you feel like an outsider though...

    Full game window
    [​IMG]
     
    RichHopefulComposer and kupo15 like this.
  18. kupo15

    kupo15 Member

    Joined:
    Jun 20, 2016
    Posts:
    711
    Looks even better! I think your game size is perfect, nice job! :)
     
  19. RangerX

    RangerX Member

    Joined:
    Jun 20, 2016
    Posts:
    2,571
    I like your project so far. The goblin spiking himself is gold !
    However I have a comment about your character running. I think your camera behavior is wrong. The more you run, the less space you see in front of you. This might end up frustrating, it should be the opposite. The faster I run, the more the cam should space in front of me so I can actually react to what's coming.
     
  20. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    743
    Glad you like it and good catch on the camera, rewriting my camera controller is on my agenda. :)
     
    RangerX likes this.
  21. AegisNinja

    AegisNinja Member

    Joined:
    Oct 8, 2016
    Posts:
    6
    Those animations are fantastic! Game looks great!
     
  22. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    743
    I've got a feeling our heroic viking might be biting off more than he can chew with this one...

    Working on my first boss enemy.

    [​IMG]
     
    ReidDC, Geoff Jones, FROGANUS and 8 others like this.
  23. crisiworks

    crisiworks Member

    Joined:
    Jul 4, 2017
    Posts:
    50
    Woah... now that's a nice first boss!
     
    JackTurbo likes this.
  24. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    743
    Working on my next enemy type.

    Shield wielding undead warrior.
    WIP Walk cycle bellow
    [​IMG]
     
  25. Toque

    Toque Member

    Joined:
    May 25, 2017
    Posts:
    671
    Hey thats pretty good stuff.
     
  26. SnotWaffle Studios

    SnotWaffle Studios Member

    Joined:
    Jun 21, 2016
    Posts:
    262
    This looks amazing! The animations are solid and really bring life to the game. Can't wait to play it! That boss looks epic <3
     
  27. RichHopefulComposer

    RichHopefulComposer Member

    Joined:
    Jun 20, 2016
    Posts:
    1,339
    Good necromancy. Now you have to post again, Jack! ;)
     
    SnotWaffle Studios likes this.
  28. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    743
    Glad you like it Snotwaffle (great name btw).

    Games on hold ATM as I'm traveling round Asia, will 100% be resuming once I get back to my native UK though.

    Im sat at a coffee place at a computer mall* in Bangkok right now as I might be buying a laptop. So who knows some more progress might be made in my downtime before my return.


    *Yes you read that right, they have entire malls dedicated to computers and computer parts/accessories out here!
     
    FROGANUS and SnotWaffle Studios like this.
  29. Maxim Grachev

    Maxim Grachev Member

    Joined:
    Mar 25, 2018
    Posts:
    19
    Oh. My. God.
    The Game looks just fantastic! Totally love the art and animation! Keep it up!
     
    JackTurbo likes this.
  30. RangerX

    RangerX Member

    Joined:
    Jun 20, 2016
    Posts:
    2,571
    Well, tks to keep us posted. I hope you resume with the game soon :)
     
  31. CameronScottCreations

    CameronScottCreations Member

    Joined:
    Dec 1, 2018
    Posts:
    68
    This looks great! When do you get back? I would love to sample a demo of this when you are in need of testers :)
     
    JackTurbo likes this.
  32. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    743
    Hey all, thanks for the kind words. I'm back in my native UK now and am getting settled back in. Having to focus a bit on paid commission work for a bit to get my finances in order but will be returning to Day in Valhalla development soon :)
     
    Siolfor the Jackal likes this.
  33. Siolfor the Jackal

    Siolfor the Jackal Member

    Joined:
    Jun 21, 2016
    Posts:
    559
    I swear I posted in here saying how good I think this looks...
    Anyways, glad to hear it, good luck with everything, dude.
     
    JackTurbo likes this.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice