A Crystal Life Platform/Puzzle/Adventure game Made with Game Maker Studio 2 The Main Game Idea The game take place in a strange world, where all the things are made by colored crystals. Bright and happy days, until the Shadow Lord make his appearance. You will be deprived from all the colors, and with everything turned in a sad gray shade, you will start your long journey to fight the Shadow Lord. With every world cleaned from the shadows, you will gain back colors while recovering your full power. Game Mechanics The game will use physics, and will focus for most of the time on puzzle and platform themed levels. But the game its not only jumping and running around! You will face strange worlds with a variable gravity, places where you will fly, strange caves where you can choose the gravity direction and much more! You will earn Lumia, those valuable shards will help you unlock you full potential like the double jump, sprints, the ability to smash cracked walls and even more! Here we have some details about the mechanics: 1 - There will be 2 levels for the tutorial + 2 real levels to introduce the player to the game main mechanics/graph style, the real game start after our counterpart, the "Shadow Lord", steal all the colors in the 5th level. 2 - Here comes the very 1st new mechanics : Everything that DOES NOT have back its color, will not work. (Ex - you can't pick Lumia if they are gray, and they wont be animated; same for the Grav-Inverters and so on) 3 - You will obtain specific colors back sometimes while playing levels, you can buy secondary colors in the shop with your Lumia 4 - There will be 3 new GUI buttons. The buttons will be placed near the Right Arrow in the bottom-right corner in a circular shape. The buttons will be unlocked when you buy one of the ability for the Hero. 5 - The ability buttons will be customizable, since there will be more then 3 abilities in the game, you will choose which one you want to use during the levels. 6 - The abilities will be : Sprint; Heavy Crash; Lightning Dash; Spikes; Heal; Crystal Burst and the last, that will not be in the abilities buttons: Double Jump. 7 - Enemies will appear in the world, some of them will be not killable without a specific Ability. 8 - The main hero can suffer damages from different sources : Falling for more then 4 Blocks (The more you fall, the more damage it takes), getting hit by enemies, colliding with walls with high speed (also here, the more speed you have, the more damage you take) and so on. 9 - There will not be a life/hp GUI, every time you get damage, the ball will start to have "cracks" in the sprite, and will shatter in pieces when destroyed. 10 - There will be ramps, floating-moving platforms, speed increaser/decreaser, breakable walls/terrain and much more! The Game Resources The game will be 100% original, with all the resources made by scratch. With its own soundtracks, graphics and design, we hope to give to this game a fresh looking experience, a simple and intuitive play style and a simple, but nice looking story! Here some examples of our work. Hero Wake Up! Animating Things! Basic Movements! The Main Theme! https://soundcloud.com/projectgamesinc/a-new-journey The Second Theme! https://soundcloud.com/projectgamesinc/follow-the-light Screens Spoiler: Screens Title Screen (WIP) In this screen we see one of the game interactive elements. What could it be? Inverted gravity and terrain hole full of shadows! DEMO (Windows only) http://www.mediafire.com/file/03bunz5545is09m/A+Crystal+Life.zip Special Thanks and What's Next First of all, many thanks to the GameMaker Community. Every one here helped us when we had problems, here in the forums and in the Discord server, we have done a lot of things in such small time thanks to your hints, so thanks. Thanks also to the YoYo Games! We started our journey 5 years ago with Game Maker Studio 1, and we have now 5 apps on the store thanks to this software. So, what's the plan here huh? We are planning to work hard on the project, we will post an update every time we have something "big" coming out from our work, so this thread will be updated i think once a week. The plan right now is to publish the game for Android, Windows, Mac and Linux, maybe IOs will be another target if this game will grow, who know. Since we are only 2 guys, and we really do all the job, this may take a little bit of time but who cares, we love to do those things and we want to share them! Also if you want to hear some of our soundtracks (all made for games) feel free to take a look on our Soundcloud channel at : https://soundcloud.com/projectgamesinc/tracks Thanks ya all guys!