A
adval25
Guest
A CONSUMER'S GUIDE TO INSANITY
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Inspiration
Most obviously however, is how certain products can make our lives easier. We can cook food faster. We can wash our clothes while we play some video games on the couch. The amount of time we have left for leisure is incredible thanks to technology. But in the broader context of our lives, buying things is often a double edged sword. We buy stuff and feel temporarily happy because it solves some immediate problem, but in the end it can create a host a new ones (debt, technological dependency, etc...). The question then becomes, how to find a balance between how much time we spend in the pursuit of material wealth and being able to be satisfied with what we have.
I don't think there are any easy answers but it's definitely a subject worth exploring.
So... What is this Game?
Inspired by the mundane beauty of games such as Papers, Please and Cart Life, and tv shows like The Simpsons, this game attempts to depict a charming microcosm of our daily lives.
Simply put, it's a life simulator that revolves around work, relationships, and most importantly (in this case) the rampant purchasing of online products.
There's something incredibly alluring to me about games that revolve around doing really basic things (otherwise mundane tasks that we would totally avoid doing in ordinary life) that try to say something deeper about society or the subject they tackle. But I'm not trying to be political or necessarily make some form of commentary, I just want to express something personal to me. Something that I find interesting.
Gameplay/Mission
At the heart of the game lies a
However, the crux of this game lies in the ability to buy commercial products and interact with many of them in unique and compelling ways. Although the specifics are still being experimented upon/developed, there will be enough richness and variety in the stuff you can buy to keep you looking forward to purchasing the next sweet item you find online!
Not to mention, purchasing products and utilizing them, will help unfold the story of the game in interesting ways!
So the gameplay is quite simple. In order to buy things, you have to have money. In order to get money, you have to work. The quicker you can get done with your house chores, the more energy and less stress you'll have the following day. The less stress and higher energy you have before going to in to work, the better you'll perform. The better you perform in your work, the more money you make. And so on...
Buying items helps you finish your to-do list quicker but make sure you don't overspend and find yourself in a heap of debt or else Mr. Hank, the Repo Man, will by come by a knockin'.
Note: The game is still early in development and many of the ideas are subject to change.
Thanks for clicking by!
To stay updated on development, you can visit my site:
http://advalles.com
or
You can check out my twitter:
https://twitter.com/advalles1
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https://forums.tigsource.com/index.php?topic=57885.0
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