T
timothyshaper
Guest
Hello,
It may sound silly, but if you've ever used Scratch by MIT, there is a system of creating "broadcasts" that allow anything receiving the broadcast to perform an action.
I'm trying to figure out how to make a system similar to the above mentioned.
I considered creating a script or even an invisible sprite which will contain all the global.variables I'll need for my game, that way I can call upon them from any place/time, thus treating them like broadcasts for other objects to receive.
Maybe I just don't understand GML well enough, so basically this thread is a discussion for creating a broadcast system or for discussing already-existing features similar to broadcast.
That being said, is there some other terminology used in this program that is already basically the same thing as broadcasting?
Thanks.
It may sound silly, but if you've ever used Scratch by MIT, there is a system of creating "broadcasts" that allow anything receiving the broadcast to perform an action.
I'm trying to figure out how to make a system similar to the above mentioned.
I considered creating a script or even an invisible sprite which will contain all the global.variables I'll need for my game, that way I can call upon them from any place/time, thus treating them like broadcasts for other objects to receive.
Maybe I just don't understand GML well enough, so basically this thread is a discussion for creating a broadcast system or for discussing already-existing features similar to broadcast.
That being said, is there some other terminology used in this program that is already basically the same thing as broadcasting?
Thanks.