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Feedback _Reboot / A-RPG project !

Discussion in 'Work in Progress' started by Lambda01, Jan 10, 2019.

  1. Lambda01

    Lambda01 Member

    Joined:
    Oct 9, 2018
    Posts:
    9
    Hello, im starting to make a 2d action rpg, i want to make more of a story driven game. this not my first project, but its the first were i want to take time to polish it.


    _Reboot

    The game will go around 2 elements, the real world, and the Animabus.


    *What i've already made


    house compress.png warp compress.gif
    The protagonist room, and a menu comming from the computer prototype.

    inv.gif
    The real menu, and the stats/equipment system, there is no inventory, so when you find a weapon/artefact etc.. you have to figure out what it does (stats menu can help) and make a choice to leave your actual equipment or no.

    ezgif.com-resize (1).gif
    Here is the special attack that consume Spirit Points (here at melee but it shoot a "sensor" and explode when an enemy is hit), when you take a hit and the normal attack.

    dash compress.gif
    And the dash for dodging and going faster in big area (there is no stamina the dash reset ~ every second).

    *i've start to write the story before making a prototype, so thing might change, i will share my advancement on the game and the story

    *What i plane to make
    • Shooting towers with complex bullet pattern (like a shmup but more slow)
    • When you find an item choose between equip or put in 3rd slot
    • Shop and stats amelioration by farming kind of "souls" (no XP and Lvl system)
    • More Items
    • Make NPC and dialog with scripts (and maybe choice depending on the story)
    • Producing assets (i suck at pixel art)
    I will post some introduction for the story or a presentation later, i dont want to rush the scenario so i take my time to make a solid story.


    Thank you for your attention !



     
    Last edited: Feb 1, 2019
  2. Lambda01

    Lambda01 Member

    Joined:
    Oct 9, 2018
    Posts:
    9
    End of the week-end and i've made some implementation !

    A bullet shooter, you can reflect the bullet with an attack.
    bullet reflect resize.gif

    The base of the souls exchange system, monsters now have a chance to drop souls and you can collect them (sorry for the quality).
    souls farming resize.gif

    And finally a new monster ! He just goes faster and have more resistance to the knockback.
    demon eye resize.gif

    I've also made a plan with what i have done and what i have to make to be more efficient in the short time i got to make games.

    I'd love to see your feels about this very early form !
     
  3. Lambda01

    Lambda01 Member

    Joined:
    Oct 9, 2018
    Posts:
    9
    Hey !

    I've done some work this week.
    -removed the bullet reflection (the mechanic doesnt really help and dont feel natural)
    -Added Warping
    -Light system
    -Backgrounds and started to do my tileset
    -Item selection box with stats comparaison
    -Bug fix: sometimes when an ennemy hits you it get stunned for no reason.

    [​IMG] [​IMG][​IMG]
     
    IndianaBones likes this.
  4. Siolfor the Jackal

    Siolfor the Jackal Member

    Joined:
    Jun 21, 2016
    Posts:
    559
    Great work with the effects. It's looking pretty good.
     
    Lambda01 likes this.
  5. ethian

    ethian Member

    Joined:
    Apr 19, 2018
    Posts:
    273
    Seems to have Undertale inspiration, especially in the bullet pattern concept, and soul part.

    Please add to the game something that makes me go nuts!!! :p
     
    Lambda01 likes this.
  6. IGameArt

    IGameArt Member

    Joined:
    Jun 21, 2016
    Posts:
    101
    Is your transition shader broken? It looks odd. The game looks good otherwise.
     
    Lambda01 likes this.
  7. Lambda01

    Lambda01 Member

    Joined:
    Oct 9, 2018
    Posts:
    9
    Thank you for your response !

    I've got some inspiration from undertale, even nier automata on some point, and all of my childhood RPGs.

    I've got 2 transitions one with the square that i like (Overworld <--> Otherworld) and the black one (Overworld <--> Overworld / Otherworld <--> Otherworld).
    But they might change, the black one is the just a placeholder and i can rework the square one since i didnt touch it in a long.

    I will rework the ui to make it look better with the rest.

    Next time i will post a little downloadable version.

    Im still working on other otherworld features to see if its go well with the rest. And i've started thinking the overworld and what you can do.
     

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