Hello, im starting to make a 2d action rpg, i want to make more of a story driven game. this not my first project, but its the first were i want to take time to polish it. _Reboot The game will go around 2 elements, the real world, and the Animabus. *What i've already made The protagonist room, and a menu comming from the computer prototype. The real menu, and the stats/equipment system, there is no inventory, so when you find a weapon/artefact etc.. you have to figure out what it does (stats menu can help) and make a choice to leave your actual equipment or no. Here is the special attack that consume Spirit Points (here at melee but it shoot a "sensor" and explode when an enemy is hit), when you take a hit and the normal attack. And the dash for dodging and going faster in big area (there is no stamina the dash reset ~ every second). *i've start to write the story before making a prototype, so thing might change, i will share my advancement on the game and the story *What i plane to make Shooting towers with complex bullet pattern (like a shmup but more slow) When you find an item choose between equip or put in 3rd slot Shop and stats amelioration by farming kind of "souls" (no XP and Lvl system) More Items Make NPC and dialog with scripts (and maybe choice depending on the story) Producing assets (i suck at pixel art) I will post some introduction for the story or a presentation later, i dont want to rush the scenario so i take my time to make a solid story. Thank you for your attention !