Could be travelling inside a mind of an evil monster, purifying thoughts to change their personality.Purification?? Yeah, I got nothin'. :/
Yes, you can increase the view_port.so, we can scale up to display right?
the game graphics have to be 80x45, but we can display them in a window that is a multiple of that? as long as the graphics conform to 80x45?
Good point. You cannot use the crisp rotating. Pretend your monitor is 80x45.I'm curious, are we allowing the crisp rendering that comes built-in with gamemaker when rotating a sprite? I feel like it takes a lot away from the aesthetic of the game if everything is pixelated yet can smoothly be turned (like @Lukan 's gif shows). I purposely didn't do this in my last entry (because of the reason I said above) by drawing things to a surface, and then drawing only that surface in the End Draw Event - this way everything is kept pixelated at the a 80x45 resolution.
surface_resize(application_surface, 80, 45);
lol, someone finished an entry, while I barely get an idea for mine.
Shhhhhh!Those shadows look higher res than 80x45
shouldn't be a problem if you are the author too, as long as other participant can use it too If it a private ressources it gives an unfair advantageIf any resources have been made by someone else, please give them credit within a readme file attached to your game with the link to the source. Please try to make everything made by you.
He doesn't mean anything at all by it. That seems to be the general idea behind Jam Themes; they're deliberately vague and open-ended so that you can make your own decision what it means.What do you even actually mean by purification?
Hmm... Well I don't know. I can't come up with anything :THe doesn't mean anything at all by it. That seems to be the general idea behind Jam Themes; they're deliberately vague and open-ended so that you can make your own decision what it means.
In a recent Ludum Dare (similar idea), the theme was Retro Tech. Most people made Atari-style games. One guy made a super fancy 3D game about catapults.
If you want to, but make a text file in case if someone cannot open pdf files.
Roa was going to do something like this but I told him it was not something you're supposed to do. He could've said nothing and no one would notice. If Rich didn't say anything, some people wouldn't notice it was already one of Noc's assets on the Marketplace. I was going to add a rule that any pre-made assets you add to your game would have to be shared publically with everyone else to make it fair. The problem with that though is that the assets may not be beneficial to everyone, which is still giving a few people a disadvantage.in theory, it not forbidden to use others ressources as long as:
shouldn't be a problem if you are the author too, as long as other participant can use it too If it a private ressources it gives an unfair advantage
Well, I guess it would be ok then.Note though, that in a lot of Jams you can use scripts and assets and things as long as it's mentioned with the submission...
Yeah, I don't mind whether or not you use it. Just seems against the spirit of a "create a game real fast!" contest to use old code that took me two weeks to perfect before. Then again though, if I already coded it, where's the line? Is rereading my code as a refresher and then recoding everything real quick okay? Is repurposing old art I have lying around okay? Can I use my character bases or color palettes? I mean, I could submit a fully functioning (lo res) RPG to this jam, but that doesn't seem to be what this is all about, haha!Yes, I AM using my lighting engine. You want to make something of it? Eh?
Seriously, though, lighting is essential to the concept of my game, but if people feel it's against the spirit of the Jam, or if @Bingdom says it's a no-no (in which case the rules should be updated), then I'll ensure my game won't appear on the voting list... assuming I actually finish anything! Note though, that in a lot of Jams you can use scripts and assets and things as long as it's mentioned with the submission...