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Portfolio - Programming 6 Years Experince with GML/GMS. Published on Kickstarter & Steam(Ruin of the Reckless)

Discussion in 'Collaboration' started by zATARA_0, May 15, 2019 at 9:49 PM.

  1. zATARA_0

    zATARA_0 Member

    Joined:
    Apr 10, 2019
    Posts:
    1
    Hi my name is Daniel Crockenberg, I have been working with Gamemaker full time for 6 years now. My main project has been Ruin of the Reckless, which had a successful Kickstarter (https://www.kickstarter.com/projects/1546117610/ruin-of-the-reckless-can-you-escape-the-tower) and is currently on Steam (http://store.steampowered.com/app/516430/Ruin_of_the_Reckless/) along with GOG. I also write blog articles, my most recentabout JSONs. (http://fauxoperativegames.com/jsons-and-you-or-better-data-management-in-gamemaker/)

    [​IMG]

    I am familiar with every aspect of game design from initial concept to final product. This includes all the side stuff like becoming an LLC or running a kickstarter, writing contracts, marketing. I have coded pretty much every part of a game, from the underlying data structures to the enemy AI and everything in between.

    I have worked extensivly in both GMS 1.4 and 2, using everything GMS has to offer.

    I am looking for freelance work, consulting, marketing, or can just go over your code and help point you in the right direction. If you have an idea, I can make it a reality. I am happy to talk with you about your project without commiting to anything.

    Paid work only. Please contact me at daniel.crockenberg@gmail.com, or reply to this thread if you are interested. Thanks.
     

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