Hi everyone,
I'm creating a multiplayer shooter game. The most game mechanics are ready but I've to add the most difficult part, multiplayer.
I'm searching for a server system where I have multiple servers available which people can join.
The process should go like this:
1. People push "Join Game"
2. People get into a lobby and stay there till 50 players joined.
3. People spawn into the official map.
I'm using Gamemaker Studio 2 (Windows) and I would love to learn how to do this.
Unfortunately I can't find any good explaining tutorials about this, only tutorials about LAN Networking or networking where someone need to create and join a game manually.
The game should save multiple things, like:
- Bullet locations
- Player locations
- Player health
- Collectables still available or not
Can anybody help me with this?
Thanks a lot!
Kind Regards,
Jochum
I'm creating a multiplayer shooter game. The most game mechanics are ready but I've to add the most difficult part, multiplayer.
I'm searching for a server system where I have multiple servers available which people can join.
The process should go like this:
1. People push "Join Game"
2. People get into a lobby and stay there till 50 players joined.
3. People spawn into the official map.
I'm using Gamemaker Studio 2 (Windows) and I would love to learn how to do this.
Unfortunately I can't find any good explaining tutorials about this, only tutorials about LAN Networking or networking where someone need to create and join a game manually.
The game should save multiple things, like:
- Bullet locations
- Player locations
- Player health
- Collectables still available or not
Can anybody help me with this?
Thanks a lot!
Kind Regards,
Jochum