Windows 3D Rendering Software -- Non Realtime

Joe Ellis

Member
I'm planning to make a rendering program, after I release Warp3D, that will be purely for non-realtime rendering,
This will mean that processes that are too slow for realtime\games will be possible, raytracing, depth of field, and extremely realistic lighting, with millions of light rays, indirect lighting, ambient occlusion etc.
I'm planning it to look like Arion: http://www.randomcontrol.com/arion-stand-alone
But the plus side is that this project will be completely open source, and built entirely in gml, and will also have all the animation features that are in Warp3D, plus a few more aimed towards film making, which will make Disney Pixar films possible lol
 
Last edited:

Joe Ellis

Member
It's cus I don't really like using blender and the other 3d rendering programs, and mostly cus I'm interested in doing it,
It is in progress, I've been working on it on and off for the last 2 years, just haven't got any decent screenshots at the minute
 
Top