asdasdasdasdasd
Member
Title says it all, so would it be possible to create a simple 3D multiplayer game in gamemaker (legacy) ?
It would work, but how would you be able to tell a player joins?Aww man that sucks :/
Tho can't you give the player a sprite and when a player joins it would just create another obj_player in the room?
Really? You don't talk like someone who does. If you understand general networking, you would know nothing synchronizes by magic just because you have a connection. You would also know that whether the graphics are 2D or 3D doesn't change the big picture of how networked games function.Yes, I also have a little bit of knowledge in general networking.
Then look for a simple chat program or networking functions tutorial for your version of GM, just to get familiar with the procedures. Then adapt the messages to talk about your game's mechanics and draw your game's looks instead of whatever the tutorial's project is about, and there's your 3D multiplayer game.One thing that I now demand of all networking novices is an understanding of procedures in correspondence chess, even if they don't all play chess. That's the closest physical analogue of how actual multiplayer games work, and it stops dead most rookie myths about multiplayer games.
- The connection is not a shared board between the players on a table, it's just the mailman in a correspondence game.
- Nothing happens on your board until you act upon mail sent out by your opponent.
- Nothing happens on your opponent's board until you send him/her mail stating what your move is.
- For the same reason you can't use chess notation in backgammon, bridge or StarCraft, you have to tailor the form and notation to the game.
You are not ready.I didn't read the whole thing lol
If you aren't willing to do this simple mental exercise, you don't have the mental capacity to make it happen.
Well, I think we've got the answer...I didn't read the whole thing lol
Um, write code?How couldI make so that the server handles packets and all of that?
If you don't want responders being "mean" to you, read the instructions you were given instead of talking back to us saying that you ignored them on purpose. And if you can't read the instructions, you should not be working on projects that require you to have understood them. It's fine to be new, but it's not fine to skip basics.you dont really have to be that mean you know
FrostyCat taking the forums to his happy place once again.If you don't want responders being "mean" to you, read the instructions you were given instead of talking back to us saying that you ignored them on purpose. And if you can't read the instructions, you should not be working on projects that require you to have understood them. It's fine to be new, but it's not fine to skip basics.
unfortunately they are right, they just haven't worded it very nicely.you dont really have to be that mean you know
Or, alternatively, practice reading and patience, two very good skills not only in programming but in life in general.And if you can't read the instructions, you should not be working on projects that require you to have understood them.
I was initially going to be more blunt with my response also, but I was intending for the general meaning to be implied.unfortunately they are right, they just haven't worded it very nicely.