ı am trying to create 3D randomized infinite map but creating heightmap is too slow. Because i can only print pixels one by one. how can i make faster one. or any inf 3D mapping tutorial suggestion.
The common way that I have seen is to make triangle strips and only use the height map data for the verts. This covers more of the screen faster and still presents nice slopes. And a 3d model you should be able to apply a texture to that to make the terrain blend across the faces.