Legacy GM 3D-ish platformer | Particle Effects hardly show when sliding down an object?

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SilverTom93

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Been developing a "2D platformer with a 3D look" using GML script (I'm starting to get the hang of it now :D) and I've followed some YouTube tutorials to get wall-jumps working in my game.

But I wanted to try and add some sort of spark when the player is sliding down a wall, ready to jump off... I've tried using effect_create_above in my Step event and making it create sparks when it's touching a wall, and it sorta works -- but for some reason the sparks are absolutely tiny. They can *just about* be seen above my player if I slide down the walls for about 2 seconds...

But yeah, just wanted to ask if there's some sort of other method or a bit of code I'm missing here (maybe it's because the game is drawing itself in 3D?) I just wanna try and get a really awesome spark/glow/effect when colliding with an object :confused: wall jump.png

(the graphics of that game aren't final, btw - just putting that out there. ;))
 
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