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3D Games made with Game Maker

The two sub-forums we have dedicated to games are places to start as there are 3D games there. I've got my FPS I've been working on for quite some time but there's nothing available to check out on it.

There's a vast amount of complete and incomplete games given how far back 3D functionality goes. Is there something specifically enticing about a 3D game you want to see so we can narrow down our searches instead of making this thread a random catalogue?
 
Nothing specific.
Just want to see what people and game maker can do. Cause I've seen a lot of brilliant 2d games, but hardly an 3d stuff. But i know it's possible, since the drafts on youtube I saw were pretty awesome.
 

Tulloch

Member

Pretty sure most people have seen this video here. Its out of date (2015) but a project that I'm still progressing through. I'd love to get a new video up soon. I'm pretty excited to share it one day! You can skip through the intro screen, its stupidly long.

Edit: Watching the video again is strange. It's kind of boring. :D

Edit 2: I posted a gif a while back, anyone by any chance have it? It's a long shot, but I made the mistake of saving my only copy on my now defunct website.

Edit 3: Aha, found it.

 
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Bingdom

Googledom
I used to work on a 3D game.

You can see it here

Stopped because it was quite an ambitious project and I was lacking art skills at the time. (A few things looked ok, but I chose poorly for the palette).
 
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MishMash

Member
Ooh, a 3D bragging thread O:? Hold my beer.


Have worked on quite a few 3D projects, but got more interested in actually creating effects and small tech demo's rather than building fully complete games. This is mainly because it is difficult to acquire assets which look good for free. You can create some rather impressive looking scenes if you pull enough things together. If I had access to some really nice assets, specifically created levels etc; I'd be pretty excited to see what could be made. As it stands however, GM isn't the most practical platform for 3D development, if you want to actually make a game, however it is pretty good if you actually want to understand how 3D programming works. Proper 3D engine's do all the heavy lifting for you, so there's little need to understand the pipeline in enough depth. When you have to do everything from scratch, like you do with GM, it gives you an appreciation for how these things work. From the things I learned in GM, I was able to create this: www.youtube.com/watch?v=yXUcj-AIQ24 - It's a 3D Rasterizer written from scratch in C++ (So not using directX or OpenGL or any existing graphics API) and directly interfacing with the GPU using OpenCL. All of that was as a result of the methods and techniques I had to learn to achieve advanced 3D in GM :)!
 
Thanks, you guys. That's what I wanted to see.
Of course I don't browse through the 949,184,643,161,946,18 threads in the 'made with gm' forum and click every single one hope that it's a 3D game.. So it was easier to create this thread. Thanks
 

TheSnidr

Heavy metal viking dentist
GMC Elder
Funny how the 3D peeps use this topic to plug their own unfinished games xD

...

I'll do that too. Here's my first 3D project from way back in 2012:

For the GMC jam #12 I made a simple game called Doomshark. It got popular on Youtube (I've lost count of the youtube videos about it o.o). Here's one Let's Play of the game (not by me):
 

Tulloch

Member
I do apologize for forgetting anyone, but If;
MishMash, TheSnidr, Slayer64, xor, orange, (and a small handful I can't remember) could only just join forces for a single project, -- er well, it would probably be a super tech demo-- but to make an asset or a game. You guys would be golden.

;)
 

Tulloch

Member
I'm glad I'm not on that list because I am a terrible at working in teams (I'd take the gameplay department, though).
Well shoot, how'd I forget you?
I knew I shouldn't have created a list, I always leave people out.

Although it was more of a silly idea, it tickles my brain at the thought of you guys working together.
 
0

0.Bytes

Guest
Loved this topic, I always knew that there were some 3d games made with GM out there, good to know !
 

Yal

🐧 *penguin noises*
GMC Elder
I've made a whole bunch of 3D projects!

A 3D engine with a built-in level editor:
This project started out back in the GM8 days, and I recently revived it to salvage the level editor code specifically (ripping out and replacing most of the in-game stuff with better versions using the new features, like vertex buffers and a new shader pipeline)

An F-Zero clone with an unique jump mechanic:
(it's based on a racing engine that's also available, but there's a pretty big leap in technology so you'll get disappointed if you buy that)

There's also an FPS engine and a walking simulator I made with it, a 3D raft infinite runner and some other misc things, but I'll try to keep the shameless self-promotion to a minimum.
 

James222

Member
Dude this is the BEST of GameMaker I have EVER SEEN!

How'd you do it? It's so amazing-- And so similar to the actual game!

I love it so much :0
Thankyou so much! Well first of all it was a challenge between 2 friends. He made his own version which was a doom pixil art version while i was trying to go for a 1:1 demake.

so I thought I would answer some questions ive had in the past about the game.

1. It was made in game maker 8.1 not the latest studio version, it was made due to a friend and I playing halo CE: Anniversary and my friend said to me, you know we could probably make this in Unity, and I said Screw that I could make it in game maker. He went onto say that I was crazy to consider Game Maker: Studio for a 3d project so I took it one further and said you know what lets make it even harder and use the old now completely unsupported game maker 8.1, I won the bet against him as you can tell :)

2. The reason the game only has 2 weapons is cause i literally pushed game maker 8.1 to the BREAKING point, you also have to remember game maker is a 2D game engine not a 3D one like unity or unreal, the game engine is only capable of around 800 mb of memory being allocated to it at any time. what this means is every 3d model in the game uses up a substantial amount of memory, and each frame of animation is a new model, this is the only way to do animation in game maker as it doesn't support bone structures and why would it being a 2d engine. as you can guess each frame of animation quickly burns through that memory, this includes the animations for the weapons and enemies. So for pistol and assault rifle you have an attack animation with like 4 frames of animation. you have the melee animation with like 12 frames, reload, ect ect. now repeat that with the assault rifle.... the elites and ALL of their animations, grunts, marines, crewmen.... its also why captain keys is so low in detail in his face, it is because i actually had to reduce the amount of detail he had in order for game maker to actually compile the game and not throw an "Out of memory" exception error and crash, and squeezing that final escape pod level required me to basically unload ANY 3d models not necessary. It is also why there isn't that much sound variety with what the marines say it all came down to memory usage. So that's why there are no covenant weapons because i literally hit a wall that I could not get around. I was quite sad cause I intended to add EVERYTHING in this level to my remake. However that being said i could probably optimize it a little more and you have given me motivation to look over the project again and see if i can free up some more memory :)

3., why the screen goes black and enemies appear on the 2nd floor of the game after the stairs, well game maker has a single 2d level editor, and i realized how impossible it would be to make the next floor ontop of the one I just made, so it transitions to a new level and unloads all the previous level geometry to save memory.

4. How long did this take? 4 or so months of work :) and it got me a job as a game designer at a large game company in Australia
 

FoxyOfJungle

Kazan Games
I used to play with Game Maker. I don't exactly call it games, I call it experiences. The following projects are a little poorly done, but they helped me to have more knowledge in this world, learning new things.

Most of my 3D games were made on Game Maker 8 (Yes, 2009):

They were never released, 2 of them were published on an old site of mine, but it was not a big deal, they were all just a hobby. Most of the textures and sounds resources were downloaded from somewhere, in addition to the 3D models, few I made or modified.



2012 (December) - Pac Man Test

Made in Game Maker 8.0.
This was literally my first 3D game, and in it I learned to use GML and what are variables, before I had only made a simple 2D game using Drag and Drop, after I saw that Game Maker 8 supported 3D I couldn't resist.






2013 (October) - Fake Emulator Library

Made in Game Maker 8.0.
I made a fake emulator, in fact it is a place, or library, where you can save all the games and run them to play.






2014 (August) - Tank Destroyer

Made in Game Maker 8.0.
My second 3D game. At that time I liked the game World Of Tanks and as I had a habit of imitating the games I saw, I tried to make a similar.






2015 (January) - Kelton City

Made in Game Maker 8.0.
The famous GTA. I always liked the GTA series and as it was no different, so I weakly tried to do my lol (believe me, I started the same project from scratch 3 times, but I missed the old projects).








2015 (May) - Race Cars Park

Made in Game Maker 8.0.
It was an attempt at a racing game that could work if the physics were not horrible and the 3D models in general, textures and graphics were not so badly worked, it even has a level editor, but the project was discontinued.








2016 (June) - Hidden Attack

Made in Game Maker 8.1.
I've always liked the Call Of Duty series. An inspiration came to me to make an FPS game after playing Call Of Duty Finest Hour, but I ended up stopping because of the great work I was doing and was going to do, lack of textures, 3D models and among other things ... All models 3D were made in Model Creator (the one made by Mart Beart, I can't write his name lol)
But it wasn't that bad if you compare it to games from 2004 or earlier.










2016 (March) - Medieval World

Made in Game Maker 8.0.
I was starting to get addicted to Minecraft and Ace of Spades, so I decided to make my own, since I downloaded a Minecraft engine on that old platform sandbox.yoyogames and tried to modify it, only it involved a lot of math and I was still a little inexperienced.





2016 (September) - Aquatic Invasion

Made in Game Maker 8.0.
It was just a simple and experimental project in which I had an idea of making an aquatic 3D game but it didn't work because of my little skill in 3D, with assets, textures and inspiration.






2016 (March) - Super Mario Big Island

Made in Game Maker 8.0.
I've always been a fan of the Super Mario franchise, so I tried to make a remake of Super Mario 64, which was really an experimental project.
I was thinking about releasing it someday, but I was unmotivated when I saw that Nintendo could sue Mario clones...












2018 (July)

Made in Game Maker Studio 1.4.
This game was never released, although it was a little good, the codes were poorly made and I discouraged the project because I didn't know how to draw pixel arts





Other experimental projects:
Projects that were literally tests.

2016 (January) - Tank Wars (LAN Game)

Made in Game Maker Studio 1.4.
Just an attempt to make a LAN and 3D game.




2018 (April) - Just Beat

Made in Game Maker Studio 1.4.
A media player that has a 3D view of a stage with speakers and lights that move with the rhythm of the music using the FFT algorithm




2018 (August) - Experimental Mario Kart

Made in Game Maker Studio 1.4.
Using Box2D physics with 3D world.

Video



2015 (May) - Track Deisgner

Made in Game Maker 8.
Track Editor for the Race Cars Park game.



Conclusion (2020)

After I started using Game Maker Studio 2, I lost the desire to make 3D games and really started doing 2D projects. So far I have done many other projects that are not 3D but are just experience. I did some simple testing programs, and after so much learning I launched the Foxey Platform Engine this year (2020), I intend to do a new project soon.
All of these projects, although done poorly, served as a learning experience, almost all were just for hobby, I always loved being a programmer. I already tested Unity in 2014 and I found it a bit advanced for my age and I ended up giving up, I intend to use it again one day.

I am happy to be able to share my 8 years of experience with Game Maker. :)


Full Gallery ( unfortunately I was limited to insert 10 images :/ )
 
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Bart

WiseBart
I guess I'll add my 3D pet project here, too:

It went from GM8 over Studio 1.4 to Studio 2.
Currently more or less on hold for months though I hope to continue work on it soon.
 

James222

Member
I guess while im still on this thread...
Here is an attempt at a low poly 3d rts that i lost due to hdd loss :(


A year or two after I got motivation to make a remake of command and conquer generals (
) which I abandoned and converted into a 3d halo rts which is on casual development on the "whenever I feel like it basis"

Here is a stress test of it with 5000 units on the map and at 6500 polys per vehicle. The awesome lighting is bought to us by the awesome @lolslayer thanks mate :) with a day night cycle!! ps. The black holes in the ground are simply me testing the transparency on the terrain. Also take note that the wheels of each vehicle turn correctly and has simulated springy suspension famous from the halo warthog. Ive tried quite hard to make them feel like warthogs when they move and not just a 4 wheel drive ute haha.


And like all good rts games here is some base building in the engine.


Its still bare bones but uses my super optimized "spider" pathfinding fully integrated multiplayer and a lobby to make join game, set map starting positions ect as well as army team color ect lile all AAA rts engines. I spent ALOT of time optimizing the code and it runs pretty optimized on my laptop :)

Now like the 100 other projects ive started and never finished... i just need to finish it lol.

Hope you guys like it!
 
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Momoro

Member
Thankyou so much! Well first of all it was a challenge between 2 friends. He made his own version which was a doom pixil art version while i was trying to go for a 1:1 demake.

so I thought I would answer some questions ive had in the past about the game.

1. It was made in game maker 8.1 not the latest studio version, it was made due to a friend and I playing halo CE: Anniversary and my friend said to me, you know we could probably make this in Unity, and I said Screw that I could make it in game maker. He went onto say that I was crazy to consider Game Maker: Studio for a 3d project so I took it one further and said you know what lets make it even harder and use the old now completely unsupported game maker 8.1, I won the bet against him as you can tell :)

2. The reason the game only has 2 weapons is cause i literally pushed game maker 8.1 to the BREAKING point, you also have to remember game maker is a 2D game engine not a 3D one like unity or unreal, the game engine is only capable of around 800 mb of memory being allocated to it at any time. what this means is every 3d model in the game uses up a substantial amount of memory, and each frame of animation is a new model, this is the only way to do animation in game maker as it doesn't support bone structures and why would it being a 2d engine. as you can guess each frame of animation quickly burns through that memory, this includes the animations for the weapons and enemies. So for pistol and assault rifle you have an attack animation with like 4 frames of animation. you have the melee animation with like 12 frames, reload, ect ect. now repeat that with the assault rifle.... the elites and ALL of their animations, grunts, marines, crewmen.... its also why captain keys is so low in detail in his face, it is because i actually had to reduce the amount of detail he had in order for game maker to actually compile the game and not throw an "Out of memory" exception error and crash, and squeezing that final escape pod level required me to basically unload ANY 3d models not necessary. It is also why there isn't that much sound variety with what the marines say it all came down to memory usage. So that's why there are no covenant weapons because i literally hit a wall that I could not get around. I was quite sad cause I intended to add EVERYTHING in this level to my remake. However that being said i could probably optimize it a little more and you have given me motivation to look over the project again and see if i can free up some more memory :)

3., why the screen goes black and enemies appear on the 2nd floor of the game after the stairs, well game maker has a single 2d level editor, and i realized how impossible it would be to make the next floor ontop of the one I just made, so it transitions to a new level and unloads all the previous level geometry to save memory.

4. How long did this take? 4 or so months of work :) and it got me a job as a game designer at a large game company in Australia
Hmm! A job as a Game Designer? Score! That's great!

I'm literally playing the game right now and they're pretty much the same :D (Halo:CE Anniversary vs. your GameMaker Remake)

I see why it got you a job ;) keep it up!
 
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