Hi, I'm making a Shoot'em up game that needs 3D backgrounds in constant movement (That loop every now and then). I have tried everything, but I can't make it work... So, starting from zero, any advice?
Could you please explain me how to do this? I have bought GMS2 Desktop only a month ago, I'm working non stop on a game, but I watched some videos on YouTube that said to don't use the camera, I couldn't find any tutorial that would explain how to make a 3D terrain, nothing fancy...It's just a background; set up a 3D camera, render the 3D scene, change the camera back to 2D and render the rest of your game as normal.
You can do so by setting the appropriate matrices before rendering.
It's an image hosted on yoyo games marketplace to show the 3D capabilities of Game Maker 2.@okasion You should contact yoyogames directly if you have a question about possible future implementation.
If you want my opinion, it’s not going to happen anytime soon. It’s not on the roadmap for 2020 or 2021, and not even in the planned features.
GMS is clearly focused on 2D, and honestly I’ve never seen it advertised as a 3D tool except in the old days pre-studio. It has 3D capabilities, but it’s quite clear from everything you can see in tutorials and the website that it’s not the next unreal engine.
What’s wrong with that image though?
You know what I say is true, do I have to go to the Steam page of GMS 2 Desktop and copy paste the text and the pictures? you think I'm lying after so much work?