F
felipebsr
Guest
Hello!
My name is Felipe, i'm a graphic designer and learning GM. I want to make a 2d RPG/City Building game, focusing on story. My first game.
While i learn GM, i do some sketches. I'm a bit lost in which direction to go. For city building, i think isometric camera works best. But the player's character will walk through the village and the keyboard arrows' controls are not that great on isometric, right? Arrows(or WASD) on 90º but movement tilted on 45º. Is there a way to work around or better to switch to the traditonal "front top" camera of RPG games?
While pixel art seemed an obvious choice first i was thinking in vector art. I'd really like to invest time to use shades and lights, whatever the style is chosen. Want something more targeted on adults. I don't want something old school but don't want something overly complicated since i'll do it alone. Any suggestions?
My name is Felipe, i'm a graphic designer and learning GM. I want to make a 2d RPG/City Building game, focusing on story. My first game.
While i learn GM, i do some sketches. I'm a bit lost in which direction to go. For city building, i think isometric camera works best. But the player's character will walk through the village and the keyboard arrows' controls are not that great on isometric, right? Arrows(or WASD) on 90º but movement tilted on 45º. Is there a way to work around or better to switch to the traditonal "front top" camera of RPG games?
While pixel art seemed an obvious choice first i was thinking in vector art. I'd really like to invest time to use shades and lights, whatever the style is chosen. Want something more targeted on adults. I don't want something old school but don't want something overly complicated since i'll do it alone. Any suggestions?