Joe Ellis
Member
I've been making a destructible terrain engine and am planning on releasing on the marketplace soon for around $5.
Features:
Pics:
Features:
- Per pixel destructible world
- Per pixel precise collision
- Random\procedural terrain generation with multiple options for smoothness, altitude, grass length, slope steepness
- All generated worlds can be saved, with tiny file sizes as they only save the seed and option settings
- Create enormous worlds, only limited by the computer's RAM
- Create masks from sprites used to blow up the world
- Add sprites to the world, which can also be destroyed
- Supports alpha\anti-aliased smooth edges
Pics: