This topic is for the discussion of issues relating to this update of GameMaker. However, this does not replace our normal bug reporting system and you should report all bugs as normal using https://accounts.yoyogames.com/contact-us
As ever, PLEASE check the Required SDKs FAQ before/during updating and ensure your antivirus/OS permissions are correct by checking User Permissions and Internet Access Required by GameMaker before you submit any bug reports or post issues here.
You should post here if:
Release Notes
Runtime Release Notes
Current Release - IDE v2022.800.0.199 and Runtime v2022.800.0.180
Resolve the saving issue mentioned quite a bit on pages 4 and 5 of this thread, the Feather messages panel offset shown on page 4, silent in-game crashes to do with shaders, dead/stuck processes in Task Manager when using the last few Beta releases, plus a number of other quite important things.
Note that we are aware this version has a bit of an issue importing .yyz/.yymp files if the original project's name had a space in it and also a similar issue with spaces in projects names when building for Opera GX in the Mac IDE specifically. We'll fix these for the next release, but we particularly wanted to get the saving fix out asap so those of you who had this issue can confirm all is well now.
Beta 7 - IDE v2022.800.0.196 and Runtime v2022.800.0.177 (Aug 22nd, 2022)
Amongst other things, this one fixes more Feather issues, several bugs to do with building projects, and a project saving one. It also fixes MMB on an asset name in your code had stopped opening that asset.
Beta 6 - IDE v2022.800.0.193 Runtime v2022.800.0.174 (Aug 17th, 2022)
Beta 4 - IDE v2022.800.0.187 Runtime v2022.800.0.166 (Aug 4th, 2022)
This one is actually quite an important update, as it reverts recent changes to case-sensitivity in project saving and also changes a number of ways in which the IDE loads and manages your assets - if all goes to plan, none of this will cause any issues and most of you probably won't ever notice the changes. However, if you were affected in your source control setup by the recent changes to case names, then obviously you might see changes again in this version, but hopefully this will now resolve any issues you had in the interim.
This version also introduces a new "mode" selector at the top of Preferences > Feather Settings > Message Severity Rules, which will allow you to control what types of messages you want Feather to alert you to, so please do give that a go and let us know what you think.
Beta 3 - IDE v2022.800.0.180 Runtime v2022.800.0.159 (July 28th, 2022)
A small bug-fix release (despite the large increase in IDE build number).
Beta 2 - IDE v2022.800.0.165 Runtime v2022.800.0.157 (July 26th, 2022)
Some highlights include:
- Clipboard Functionality on Mac, iOS and Android
- New simplified Time Source functions: call_later(period, units, func, [loop=false]) and call_cancel(timesource)
- Bug Fixes
- Feather updates
- Anim Curve preset library works again
- Feather: GM1061 - "array access warning" is gone
Original Release - IDE v2022.800.0.161 Runtime v2022.800.0.149 (July 21st, 2022)
August Betas feature a lot of clean-up as we head towards an LTS release later in the year - some old or underused platforms have now been removed, Feather has a lot more fixes/additions, new audio functions/arguments have been added so you can control playback more easily, the browser-based platforms now support the use of Virtual Keys in games, more platforms now support clipboard functionality, and we have made a big improvement to tile-encoding in rooms which requires a change in project version (so please do read these release notes carefully).
No updated manual has been released yet - will do this soon.
Rollback is enabled.
No Ubuntu IDE.
As ever, PLEASE check the Required SDKs FAQ before/during updating and ensure your antivirus/OS permissions are correct by checking User Permissions and Internet Access Required by GameMaker before you submit any bug reports or post issues here.
You should post here if:
- Something has changed between the previous version and this one, breaking your game (i.e.: code that worked previously now does not)
- Something reported as fixed in the release notes is not actually fixed
- You are having IDE or system issues related to something new in this update
- You are having issues with new features introduced in this version
- You are having issues updating to this version
- Everything works and you want to tell us we are great (seriously, let us know if it all works correctly for you)
- If the issue is with the IDE, then please give a screenshot if you can to help illustrate the problem and always attach the "ui.log" file found via the "Open Log in ..." Help menu command inside GameMaker
- If it is a code issue, then link to or attach a YYZ showing the most basic project possible which exhibits the behaviour
- If it is a system issue (like compiling to a specific target or running on a device) then please always include the compiler log we ask for (it's genuinely very important!) and provide details of the machine being used as well as the software versions involved
Release Notes
Runtime Release Notes
Current Release - IDE v2022.800.0.199 and Runtime v2022.800.0.180
Resolve the saving issue mentioned quite a bit on pages 4 and 5 of this thread, the Feather messages panel offset shown on page 4, silent in-game crashes to do with shaders, dead/stuck processes in Task Manager when using the last few Beta releases, plus a number of other quite important things.
Note that we are aware this version has a bit of an issue importing .yyz/.yymp files if the original project's name had a space in it and also a similar issue with spaces in projects names when building for Opera GX in the Mac IDE specifically. We'll fix these for the next release, but we particularly wanted to get the saving fix out asap so those of you who had this issue can confirm all is well now.
Beta 7 - IDE v2022.800.0.196 and Runtime v2022.800.0.177 (Aug 22nd, 2022)
Amongst other things, this one fixes more Feather issues, several bugs to do with building projects, and a project saving one. It also fixes MMB on an asset name in your code had stopped opening that asset.
Beta 6 - IDE v2022.800.0.193 Runtime v2022.800.0.174 (Aug 17th, 2022)
Beta 4 - IDE v2022.800.0.187 Runtime v2022.800.0.166 (Aug 4th, 2022)
This one is actually quite an important update, as it reverts recent changes to case-sensitivity in project saving and also changes a number of ways in which the IDE loads and manages your assets - if all goes to plan, none of this will cause any issues and most of you probably won't ever notice the changes. However, if you were affected in your source control setup by the recent changes to case names, then obviously you might see changes again in this version, but hopefully this will now resolve any issues you had in the interim.
This version also introduces a new "mode" selector at the top of Preferences > Feather Settings > Message Severity Rules, which will allow you to control what types of messages you want Feather to alert you to, so please do give that a go and let us know what you think.
Beta 3 - IDE v2022.800.0.180 Runtime v2022.800.0.159 (July 28th, 2022)
A small bug-fix release (despite the large increase in IDE build number).
Beta 2 - IDE v2022.800.0.165 Runtime v2022.800.0.157 (July 26th, 2022)
Some highlights include:
- Clipboard Functionality on Mac, iOS and Android
- New simplified Time Source functions: call_later(period, units, func, [loop=false]) and call_cancel(timesource)
- Bug Fixes
- Feather updates
- Anim Curve preset library works again
- Feather: GM1061 - "array access warning" is gone
Original Release - IDE v2022.800.0.161 Runtime v2022.800.0.149 (July 21st, 2022)
August Betas feature a lot of clean-up as we head towards an LTS release later in the year - some old or underused platforms have now been removed, Feather has a lot more fixes/additions, new audio functions/arguments have been added so you can control playback more easily, the browser-based platforms now support the use of Virtual Keys in games, more platforms now support clipboard functionality, and we have made a big improvement to tile-encoding in rooms which requires a change in project version (so please do read these release notes carefully).
No updated manual has been released yet - will do this soon.
Rollback is enabled.
No Ubuntu IDE.
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