2 questions!

D

Doooooli

Guest
First:

Is it better to have a huge room(10k x 10k) or alot of smaller rooms?

Second:

How do I fix a perfect top down collision? I can't seem to get anything to work properly :p
 

Tthecreator

Your Creator!
1. room size doesn't matter, but your instance (object) count does.
2. Have you followed some tutorials? What are you issues?
 
D

Doooooli

Guest
1. room size doesn't matter, but your instance (object) count does.
2. Have you followed some tutorials? What are you issues?

Hmm well how can I optimise the performance? Cause it takes some time to test the game because of the room :p

I've tried alot of different tutorials on youtube, both using hspeed and vspeed tuts! But the collision wall is a 16x16 box, and the collision starts before my character touches the box :p It's really weird! collision to the left/right/down works, but when it's up it does not work :p
 

Tthecreator

Your Creator!
Room size doesn't really change performance at all, It's just a few numbers defining a canvas. It's the things you put inside that canvas that matter.

For your other problem, you should check the bouncing box on your sprites. You can do this inside the bounding box editor, which you can get to by opening your sprite and clicking on the button.
 
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