W
Wild_West
Guest
I'm taking a little break from my platformer now that it's almost done and starting up the REAL reason I wanted to learn game maker, my board game.
But I got into it and started wondering "How do I test 2 player stuff if I'm always by myself?"
Does anyone know how I could set that up in practice? Like a simple turn based control scheme?
I know that's not a lot to go on but what I basically want to be able to do is simulate a 2 player game but with me acting as the second person just for now.
Not so much an AI since I don't have anything too heavily coded yet.
Beyond locking movement for either side of the board's pieces and using a global for player turn which enables the white or black side to move it's pieces, how else can I differentiate from player1 to player2 in terms of game piece control?
Like as an example my game is my take on chess but the players have special piece types assigned to their sides, abilities that can be used via tokens called symbols, weapons, a power level ect..
I hope I'm getting this across clearly enough
But I got into it and started wondering "How do I test 2 player stuff if I'm always by myself?"
Does anyone know how I could set that up in practice? Like a simple turn based control scheme?
I know that's not a lot to go on but what I basically want to be able to do is simulate a 2 player game but with me acting as the second person just for now.
Not so much an AI since I don't have anything too heavily coded yet.
Beyond locking movement for either side of the board's pieces and using a global for player turn which enables the white or black side to move it's pieces, how else can I differentiate from player1 to player2 in terms of game piece control?
Like as an example my game is my take on chess but the players have special piece types assigned to their sides, abilities that can be used via tokens called symbols, weapons, a power level ect..
I hope I'm getting this across clearly enough