This topic is for the discussion of issues relating to the update of GameMaker Studio 2. However, this does not replace our normal bug reporting system and you should report all bugs as normal using https://accounts.yoyogames.com/contact-us
As ever, PLEASE check the Required SDKs FAQ before/during updating and ensure your antivirus/OS permissions are correct after you do the new install - User Permissions and Internet Access Required by GMS2 - before you submit any bug reports or post issues here.
You should post here if:
Release Notes
Runtime Release Notes
Current Release - IDE v23.1.1.432 Runtime v23.1.1.410 (Nov 23, 2021)
Actually a fair bit new/changed in this one, as we have added a few more room filter types and also made a change to better support Android API 31+, so check out the release notes and please do give this one a good going-over.
If you have any stability or performance issues running this one on Mac or Ubuntu IDEs (especially when doing things such as File > Open or something else to cause an external window to be spawned on top of GMS2), please do let us know asap and send in a bug report with some system info and your ui.log.
Beta 7 - IDE v23.1.1.431 Runtime v23.1.1.409 (Nov 18, 2021)
We have optimised project loading, specifically with regards to generating the Asset Browser images. so you should see a significant improvement in IDE project load times. If you see any project loading issues do please report a bug and be sure to include your project.
Please see the release notes for the full list of changes.
Beta 6 - IDE v23.1.1.429 Runtime v23.1.1.408 (Nov 16, 2021)
This one is quite a nice stability release, as it fixes a small stack of IDE crashes/hangs, including some "random" ones users had reported tickets for, and resolves an SSO licensing issue which might have been causing you to be logged-out far too frequently.
Added a new setting into the Font Editor options window to say if you want to use the kerning info in the font or not. Added a compression stage into Opera GX packaging, so now your uploads will take a little longer to build, but results in smaller uploads for you / downloads for your players.
Beta 5 - IDE v23.1.1.428 Runtime v23.1.1.407 (Nov 11, 2021)
This one has an important change in that the GMS in-built "true" and "false" values are actually now of type Boolean, rather than Number as they have been in all previous releases. You may need to edit your projects to compensate.
There is also a fix for iOS builds being unable to find the package once it has been built (only an issue if you are not using the suppressed Preference) and we have now added a helper warning dialog if you try to build a project containing old-format Spine sprites you need to re-export now.
Several other important runtime bug fixes and IDE stability improvements also, so see the release notes threads above for specifics.
Beta 4 - IDE v23.1.1.425 Runtime v23.1.1.404 (Nov 9, 2021)
Fixes a good number of recently-reported issue with the new features and also brings us up to new versions of SDL and FNA. See the release notes threads above for specifics.
Note that we are already aware of an issue with closing the Mac IDE can give an OS error (3 of them...) about SDL stuff - you don't need to report this one, but please do let us know about any others you see.
Beta 3 - IDE v23.1.1.423 Runtime v23.1.1.401 (Nov 4, 2021)
Please see the Release Notes for full details but exciting points include:
Beta 2 - IDE v23.1.1.421 Runtime v23.1.1.399 (Nov 2, 2021)
This version has a number of important bug fixes for renaming texture/audio groups and your sprites/sounds saving correctly thereafter, plus an IDE fix for duplicating a Sequence asset in the Asset Browser. It also introduces the ability to force-compile individual .ogg sounds.
Release notes-wise, we added the missing information about the null-coalescing operators we actually introduced in the last Beta but forgot to mention. Also, we added a temporary warning (an announcement post is to be released on social channels as well) that the next Beta and therefore 2.3.7 will introduce a Spine runtime update which will cause you to have to re-export any Spine files you want to use in your games.
As ever, see the release notes links above for the full info.
We are aware already of an issue where the Sound Editor's new OGG conversion gadget has pushed the audiogroups one off the bottom a bit - you don't need to report this one, thanks.
Beta 1 - IDE v23.1.1.420 Runtime v23.1.1.398 (Oct 29, 2021)
This version introduces Opera single sign-on for logging into the IDE (Opera login is optional and if you're already logged-in then you won't be asked to log in again now, but please do logout and give it a go at some point if you're taking part in the Betas - feedback is much appreciated).
It also hopefully fixes an issues with the Image Editor for some Mac IDE users, where drawing would overwrite existing content - if you were affected by this in 2.3.5/2.3.6 and this Beta works, please let us know!
On top of that, there are a number of in-game bug fixes, so see the notes above for the details.
We are aware already of an issue where if you logout after signing-in with SSO, then it can take two attempts to sign back in again (the first time you will be told your licence is invalid) and also an issue where 2-step emails may not be sent immediately when trying to sign-in with SSO.
As ever, PLEASE check the Required SDKs FAQ before/during updating and ensure your antivirus/OS permissions are correct after you do the new install - User Permissions and Internet Access Required by GMS2 - before you submit any bug reports or post issues here.
You should post here if:
- Something has changed between the previous version and this one, breaking your game (i.e.: code that worked previously now does not)
- Something reported as fixed in the release notes is not actually fixed
- You are having IDE or system issues related to something new in this update
- You are having issues with new features introduced in this version
- You are having issues updating to this version
- Everything works and you want to tell us we are great (seriously, let us know if it all works correctly for you)
- If the issue is with the IDE, then please give a screenshot if you can to help illustrate the problem
- If there are error windows, then a link to the "ui.log" file found via the "Open Log in ..." Help menu command inside GMS2
- If it is a code issue, then link to or attach a YYZ showing the most basic project possible which exhibits the behaviour
- If you receive any error dialogues, please screenshot them
- If it is a system issue (like compiling to a specific target) then please provide details of the PC being used as well as the software versions involved
Release Notes
Runtime Release Notes
Current Release - IDE v23.1.1.432 Runtime v23.1.1.410 (Nov 23, 2021)
Actually a fair bit new/changed in this one, as we have added a few more room filter types and also made a change to better support Android API 31+, so check out the release notes and please do give this one a good going-over.
If you have any stability or performance issues running this one on Mac or Ubuntu IDEs (especially when doing things such as File > Open or something else to cause an external window to be spawned on top of GMS2), please do let us know asap and send in a bug report with some system info and your ui.log.
Beta 7 - IDE v23.1.1.431 Runtime v23.1.1.409 (Nov 18, 2021)
We have optimised project loading, specifically with regards to generating the Asset Browser images. so you should see a significant improvement in IDE project load times. If you see any project loading issues do please report a bug and be sure to include your project.
Please see the release notes for the full list of changes.
Beta 6 - IDE v23.1.1.429 Runtime v23.1.1.408 (Nov 16, 2021)
This one is quite a nice stability release, as it fixes a small stack of IDE crashes/hangs, including some "random" ones users had reported tickets for, and resolves an SSO licensing issue which might have been causing you to be logged-out far too frequently.
Added a new setting into the Font Editor options window to say if you want to use the kerning info in the font or not. Added a compression stage into Opera GX packaging, so now your uploads will take a little longer to build, but results in smaller uploads for you / downloads for your players.
Beta 5 - IDE v23.1.1.428 Runtime v23.1.1.407 (Nov 11, 2021)
This one has an important change in that the GMS in-built "true" and "false" values are actually now of type Boolean, rather than Number as they have been in all previous releases. You may need to edit your projects to compensate.
There is also a fix for iOS builds being unable to find the package once it has been built (only an issue if you are not using the suppressed Preference) and we have now added a helper warning dialog if you try to build a project containing old-format Spine sprites you need to re-export now.
Several other important runtime bug fixes and IDE stability improvements also, so see the release notes threads above for specifics.
Beta 4 - IDE v23.1.1.425 Runtime v23.1.1.404 (Nov 9, 2021)
Fixes a good number of recently-reported issue with the new features and also brings us up to new versions of SDL and FNA. See the release notes threads above for specifics.
Note that we are already aware of an issue with closing the Mac IDE can give an OS error (3 of them...) about SDL stuff - you don't need to report this one, but please do let us know about any others you see.
Beta 3 - IDE v23.1.1.423 Runtime v23.1.1.401 (Nov 4, 2021)
Please see the Release Notes for full details but exciting points include:
- Spine 4.0 support (be very aware you will be required to export your assets from Spine 4.0)
- Native M1 Mac support
- Room Instance Inspector
Beta 2 - IDE v23.1.1.421 Runtime v23.1.1.399 (Nov 2, 2021)
This version has a number of important bug fixes for renaming texture/audio groups and your sprites/sounds saving correctly thereafter, plus an IDE fix for duplicating a Sequence asset in the Asset Browser. It also introduces the ability to force-compile individual .ogg sounds.
Release notes-wise, we added the missing information about the null-coalescing operators we actually introduced in the last Beta but forgot to mention. Also, we added a temporary warning (an announcement post is to be released on social channels as well) that the next Beta and therefore 2.3.7 will introduce a Spine runtime update which will cause you to have to re-export any Spine files you want to use in your games.
As ever, see the release notes links above for the full info.
We are aware already of an issue where the Sound Editor's new OGG conversion gadget has pushed the audiogroups one off the bottom a bit - you don't need to report this one, thanks.
Beta 1 - IDE v23.1.1.420 Runtime v23.1.1.398 (Oct 29, 2021)
This version introduces Opera single sign-on for logging into the IDE (Opera login is optional and if you're already logged-in then you won't be asked to log in again now, but please do logout and give it a go at some point if you're taking part in the Betas - feedback is much appreciated).
It also hopefully fixes an issues with the Image Editor for some Mac IDE users, where drawing would overwrite existing content - if you were affected by this in 2.3.5/2.3.6 and this Beta works, please let us know!
On top of that, there are a number of in-game bug fixes, so see the notes above for the details.
We are aware already of an issue where if you logout after signing-in with SSO, then it can take two attempts to sign back in again (the first time you will be told your licence is invalid) and also an issue where 2-step emails may not be sent immediately when trying to sign-in with SSO.
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