This topic is for the discussion of issues relating to the update of GameMaker Studio 2. However, this does not replace our normal bug reporting system and you should report all bugs as normal using https://accounts.yoyogames.com/contact-us
As ever, PLEASE check the Required SDKs FAQ before/during updating and ensure your antivirus/OS permissions are correct after you do the new install - User Permissions and Internet Access Required by GMS2 - before you submit any bug reports or post issues here.
You should post here if:
Release Notes
Runtime Release Notes
Current Release - IDE v2.3.6.595 Runtime v2.3.6.464 (Oct 28, 2021)
2.3.6 introduces a new design to the Start Page and the concept of Template projects (which you can turn your own projects into if you wish), plus support for a new Filters layer in the Room Editor which allows you to quickly and easily add special effects into your games! As well as the new things, it brings a lot of stability fixes in the IDE, such as changing the default renderer on Windows to Direct3D and stopping a fair number of crashes throughout the IDE.
In-game, it fixes a number of issues with precise collisions (especially with scaled-up small sprites) on all targets and also resolves a number of issues with the new OperaGX target we released in 2.3.5, so now your OperaGX games can do more and will work better.
Please note there is also a bit of clean-up of old code and variable/event names, so please see the important changes section below in case any of this applies to you and so you now need to tweak your code slightly.
There are of course also a number of important bug fixes, so of course do also read the rest of the release notes carefully.
Note that this stable release does not include the Ubuntu IDE beta, and anyone interested in that should see the "How to get Betas" FAQ on the Helpdesk as per normal.
As ever, PLEASE check the Required SDKs FAQ before/during updating and ensure your antivirus/OS permissions are correct after you do the new install - User Permissions and Internet Access Required by GMS2 - before you submit any bug reports or post issues here.
You should post here if:
- Something has changed between the previous version and this one, breaking your game (i.e.: code that worked previously now does not)
- Something reported as fixed in the release notes is not actually fixed
- You are having IDE or system issues related to something new in this update
- You are having issues with new features introduced in this version
- You are having issues updating to this version
- Everything works and you want to tell us we are great (seriously, let us know if it all works correctly for you)
- If the issue is with the IDE, then please give a screenshot if you can to help illustrate the problem
- If there are error windows, then a link to the "ui.log" file found via the "Open Log in ..." Help menu command inside GMS2
- If it is a code issue, then link to or attach a YYZ showing the most basic project possible which exhibits the behaviour
- If you receive any error dialogues, please screenshot them
- If it is a system issue (like compiling to a specific target) then please provide details of the PC being used as well as the software versions involved
Release Notes
Runtime Release Notes
Current Release - IDE v2.3.6.595 Runtime v2.3.6.464 (Oct 28, 2021)
2.3.6 introduces a new design to the Start Page and the concept of Template projects (which you can turn your own projects into if you wish), plus support for a new Filters layer in the Room Editor which allows you to quickly and easily add special effects into your games! As well as the new things, it brings a lot of stability fixes in the IDE, such as changing the default renderer on Windows to Direct3D and stopping a fair number of crashes throughout the IDE.
In-game, it fixes a number of issues with precise collisions (especially with scaled-up small sprites) on all targets and also resolves a number of issues with the new OperaGX target we released in 2.3.5, so now your OperaGX games can do more and will work better.
Please note there is also a bit of clean-up of old code and variable/event names, so please see the important changes section below in case any of this applies to you and so you now need to tweak your code slightly.
There are of course also a number of important bug fixes, so of course do also read the rest of the release notes carefully.
Note that this stable release does not include the Ubuntu IDE beta, and anyone interested in that should see the "How to get Betas" FAQ on the Helpdesk as per normal.