Curious if anyone else is running to this problem
Sequences run just fine when I compile and run a game, but previewing a sequence with more than one track causes the software to freeze up
Example below here is a sequence of audio clips (uncompressed) on a brand new project. The moment the sequence hits frame 50 (the second audio plays), the project locks up but the sound continues to play in a loop.
Not sure if this is a hiccup with the new version. Thoughts?
(EDIT) This mainly happens only for audio or sound. Sprites and other assets work just fine
Sequences run just fine when I compile and run a game, but previewing a sequence with more than one track causes the software to freeze up
Example below here is a sequence of audio clips (uncompressed) on a brand new project. The moment the sequence hits frame 50 (the second audio plays), the project locks up but the sound continues to play in a loop.
Not sure if this is a hiccup with the new version. Thoughts?
(EDIT) This mainly happens only for audio or sound. Sprites and other assets work just fine