P
Paul G.
Guest
Has anyone been getting this error on OSX when running with Steam enabled on the latest GMS2 update?
This wasn't happening before the latest update. It seems like a GMS2 problem, but I recognize that it could also be my own incompetence. In the case of the latter, does anyone know how to solve this?
If it is a legit GMS2 bug, where do these things get reported? Kicking myself for allowing it to update right as I was about to ship. This basically ruins my launch.
Is there a way to revert to the previous version of GMS2 that was working? I can't find a way to do it.
Steam_Init
Error: Failed to load libsteam_api.dylib from /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.406/mac/YoYo Runner.app/Contents/MacOS/libsteam_api.dylib
dlerror:dlopen(/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.1.406/mac/YoYo Runner.app/Contents/MacOS/libsteam_api.dylib, 1): image not found
Error: Failed to load libsteam_api.dylib: dlopen(/Users/paul/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/libsteam_api.dylib, 1): no suitable image found. Did find:
/Users/paul/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/libsteam_api.dylib: code signature in (/Users/paul/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/libsteam_api.dylib) not valid for use in process using Library Validation: mapping process and mapped file (non-platform) have different Team IDs
Failed LoadSteamLib() call: Error loading libsteam_api.dylib
SteamInit failed: Error loading libsteam_api.dylib
This wasn't happening before the latest update. It seems like a GMS2 problem, but I recognize that it could also be my own incompetence. In the case of the latter, does anyone know how to solve this?
If it is a legit GMS2 bug, where do these things get reported? Kicking myself for allowing it to update right as I was about to ship. This basically ruins my launch.
Is there a way to revert to the previous version of GMS2 that was working? I can't find a way to do it.