obscene
Member
I have a ton of nested arrays inside a array called menu_main. Previously, If I did this...
...and then changed menu_main, menu was also changed because it was a "pointer" (I guess that's the right term?)
Now, in 2.3, if I change menu_main, menu is not changed leaving me to believe menu is a copy of the original array. Correct?
I don't know if I have a question, other than do I understand this correctly and is there any way to force GM to treat menu as a pointer as it previously did?
Code:
menu=menu_main;
Now, in 2.3, if I change menu_main, menu is not changed leaving me to believe menu is a copy of the original array. Correct?
I don't know if I have a question, other than do I understand this correctly and is there any way to force GM to treat menu as a pointer as it previously did?