I
INFO XMiGuPLAY LLC
Guest
Hello all. I have been publishing for sometime and in Summer of 2017 I transitioned from Android Market to Steam PC games. In publishing my first two PC titles, I noticed that ...
Once my application size gets to about 1GB, the games I develop become pretty unstable.
My latest published at 897MB for the EXE file size ( not including audio ) and only my customers running legit graphics cards can play (at least 1GB VRAM). Even the Intel HD graphics cards wont run the games at this size. So, my 1 on 1 fighting game - which includes 14 playable characters with individual intro/ending splash screens & designed for a 1080p output with a total of 46 Sprite sheets at 4096x4096 is suffering due to this limitation. I need to double my sprites to get some nice frame rates.
My only solution during production was to do a massive cut in animation frames on all characters just to reduce game size. My Idle stance originally designed for about 40 frames is cut to 8 and so on. I even reduced many sprites and up scaled them with interpolation to help optimize the sprite sheet's utilization.
Do I need a different engine or does anyone know how to make some big ol games in GM?
I am all ears on any insight and thank you!
version - GameMaker Studio Professional v1.4.1763
HW: i5-4440 CPU 3.10 GHz, 16GB RAM, GPU NVIDIA GTX 1070 8GBVRAM
-M
Once my application size gets to about 1GB, the games I develop become pretty unstable.
My latest published at 897MB for the EXE file size ( not including audio ) and only my customers running legit graphics cards can play (at least 1GB VRAM). Even the Intel HD graphics cards wont run the games at this size. So, my 1 on 1 fighting game - which includes 14 playable characters with individual intro/ending splash screens & designed for a 1080p output with a total of 46 Sprite sheets at 4096x4096 is suffering due to this limitation. I need to double my sprites to get some nice frame rates.
My only solution during production was to do a massive cut in animation frames on all characters just to reduce game size. My Idle stance originally designed for about 40 frames is cut to 8 and so on. I even reduced many sprites and up scaled them with interpolation to help optimize the sprite sheet's utilization.
Do I need a different engine or does anyone know how to make some big ol games in GM?
I am all ears on any insight and thank you!
version - GameMaker Studio Professional v1.4.1763
HW: i5-4440 CPU 3.10 GHz, 16GB RAM, GPU NVIDIA GTX 1070 8GBVRAM
-M