Greenwitch
Member
Hey there! I'm an experienced software engineer with years of experience in various fields of computer-science/software development.
Specialties
If you're planning to host/deploy a backend game server, I can help you by reaching to a VPS/dedicated server that starts at $5/month and SSH-ing into it, installing the required dependencies, preparing it to serve your static files, doing database, wiring them together, and making your server runtime run forever (automation to restart when failing, failsafes, etc). All this so you can 100% focus on the design part, and leave the heavy-lifting technical part for me.
Basically if you need anything that involves online connectivity with GameMaker Studio 2, then chances are, I can probably work on it.
Outside of that, I also dominate every single aspect of GameMaker Studio 2 development very well, so if you have any needs on regular game creations like the ones below, feel free to contact me and inquire.
Some of My Past Work
I made a face-detection GameMaker app with an external library. I set up a local server which constantly read from a camera source (the camera was placed publicly in an event, pointing at visitors), then the data was fed into GameMaker Studio 2. This is so it could display what the expressions of the surrounding people are like, whether they're happy, or sad, or grumpy, etc. Those faces are then mapped into sprites and animated in this hilarious manner. My creation was showcased in Miami Art Museum!
I worked on a Web3 MMO called CryptoFoxes. Parkour/physics based 2D platformer (think Super Meat Boy), with a touch of "MMO" seasoning so you can meet other people, socialize, and show off your in-game items and whatnot.
This was worked on for the students to better learn GameMaker Studio 2. Simple boiler-plate top-down 2D ARPG framework. Just basic mechanics and a little bit of everything: Movement & collision, implementing simple tiles, simple UI to teach them how scaling, cameras and viewports work, functioning enemies with state machines & pathfinding, and a simple explosion spell/hitbox that damages them. This demonstrates how instances are being used together in GMS2.
A browser-based RPG about chemistry - hence the name, Element Explorer. I was commissioned to make a register & login system, as well as implementing the online save feature, with Node HTTP Server as the backend, and MySQL for the database. This allows you to have an online platform with various functionalities, such as social & ads/trackers. Pretty much identical to those online integrated game portals where you play on the browser as a registered user. Even the save data are stored on the server, so you can take your progress across any devices with you and play them anywhere, whether its PC or Mobile.
This is a localized browser-based presentation-style minigame for kids. A commission for a nutrition-science thesis work in one of the most prestigious universities in my country. The aim was to teach basic nutrition-sci stuff in a fun and enjoyable way, for the kids of a local elementary school who aren't very financially blessed. This was a challenge due to the tight deadline, and more importantly, on the technical side of things as it had to be able to be played across multiple types of devices - since we cannot afford the luxury of telling them to "download something", nor expecting that everyone has a windows machine at their disposal. It had to be just a clickable link that directly plays the game, period. It's fortunate enough for them to have a phone per household, but this also means its probably an older slower phone, so I had to optimize the code very carefully - not to mention to handle all the possible aspect ratio's and resolutions, screen PPI, etc. which is not pleasant at all with GM's HTML5 module. In the end, it all worked out. This ran on 50-100 phones of various make & model without issue.
An MMORPG project with GameMaker inspired by Tibia. I worked on the Networking aspect of things.
Compensation
The pricing for my work is very flexible and can cater to your needs for long-term projects. Before starting the work, I'll quote you the price which I'll then require a 50% deposit in the beginning, and the rest will be paid upon the completion of the project. Prices won't change even if it ended up taking me more time than estimated. I go with a task-based/productivity-based pricing instead of hourly.
At last, I can always work with your budget. Feel free to ask to get a quote first. Project inspection and consultation are completely free of charge! So you don't lose anything by simply contacting me to inquire and have me take a good look at your project.
I also have a Fiverr account. It's not my main focus - though I do have completed a few orders occasionally here and there as well as some happy customers and 5-star reviews.
Looking forward to working with you.
Specialties
- Real-time, Online Multiplayer
- Networking architectures, predictions, interpolation, etc.
- MMORPGs - Ever dreamt of making an MMORPG of your own?
- TCP/UDP servers for multiplayer game's backend in various languages (NodeJS, C++, Java)
- Custom IAP, payments API of your choice, ads, trackers, etc.
- Custom Extensions (C++, Java)
- HTML5 games, HTML5 scaling issues, responsiveness, video ads/IAP and payment API on browser games
- HTML5 porting to native
- NodeJS with TypeScript
- Anything JS/TS (Javascript/TypeScript) based.
- Custom online HTTP based functionalities, login/register system, online error logging, user data, all with seamless integration into GameMaker
- Online saves, user analytics, login/register, other types of data fetching/stream, etc.
- Custom server module in PHP
- Database: MySQL/MySQLi, MongoDB, etc.
- Object-oriented approach state machines
- ECS Entity Component System
- 3D games
- Shaders
If you're planning to host/deploy a backend game server, I can help you by reaching to a VPS/dedicated server that starts at $5/month and SSH-ing into it, installing the required dependencies, preparing it to serve your static files, doing database, wiring them together, and making your server runtime run forever (automation to restart when failing, failsafes, etc). All this so you can 100% focus on the design part, and leave the heavy-lifting technical part for me.
Basically if you need anything that involves online connectivity with GameMaker Studio 2, then chances are, I can probably work on it.
---------------------------------------------------------------
Outside of that, I also dominate every single aspect of GameMaker Studio 2 development very well, so if you have any needs on regular game creations like the ones below, feel free to contact me and inquire.
- Top-down
- Platformers
- Shoot 'm Up
- Side-scroller beat 'm up
- RPGs and Pseudo-RPGs
- Advanced inventory/items/stats system
- Particles - designing and incorporating a robust modular particle system
- Extended UI system & development
- Project and code management
- Fixing your broken/buggy project
- Make a custom game of your idea from zero
- Consulting service - Perhaps you need some guidance on the technical aspect of things with your awesome idea?
Some of My Past Work
I made a face-detection GameMaker app with an external library. I set up a local server which constantly read from a camera source (the camera was placed publicly in an event, pointing at visitors), then the data was fed into GameMaker Studio 2. This is so it could display what the expressions of the surrounding people are like, whether they're happy, or sad, or grumpy, etc. Those faces are then mapped into sprites and animated in this hilarious manner. My creation was showcased in Miami Art Museum!
I worked on a Web3 MMO called CryptoFoxes. Parkour/physics based 2D platformer (think Super Meat Boy), with a touch of "MMO" seasoning so you can meet other people, socialize, and show off your in-game items and whatnot.
This was worked on for the students to better learn GameMaker Studio 2. Simple boiler-plate top-down 2D ARPG framework. Just basic mechanics and a little bit of everything: Movement & collision, implementing simple tiles, simple UI to teach them how scaling, cameras and viewports work, functioning enemies with state machines & pathfinding, and a simple explosion spell/hitbox that damages them. This demonstrates how instances are being used together in GMS2.
A browser-based RPG about chemistry - hence the name, Element Explorer. I was commissioned to make a register & login system, as well as implementing the online save feature, with Node HTTP Server as the backend, and MySQL for the database. This allows you to have an online platform with various functionalities, such as social & ads/trackers. Pretty much identical to those online integrated game portals where you play on the browser as a registered user. Even the save data are stored on the server, so you can take your progress across any devices with you and play them anywhere, whether its PC or Mobile.
An MMORPG project with GameMaker inspired by Tibia. I worked on the Networking aspect of things.
Compensation
The pricing for my work is very flexible and can cater to your needs for long-term projects. Before starting the work, I'll quote you the price which I'll then require a 50% deposit in the beginning, and the rest will be paid upon the completion of the project. Prices won't change even if it ended up taking me more time than estimated. I go with a task-based/productivity-based pricing instead of hourly.
At last, I can always work with your budget. Feel free to ask to get a quote first. Project inspection and consultation are completely free of charge! So you don't lose anything by simply contacting me to inquire and have me take a good look at your project.
I also have a Fiverr account. It's not my main focus - though I do have completed a few orders occasionally here and there as well as some happy customers and 5-star reviews.
Email: [email protected]
Discord: mrvictordiaz#2490
Looking forward to working with you.
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