clee2005
Member
Hey gang,
I'm hoping someone out there has a suggestion on how to better manage the black bars at the top and bottom (of a portrait game) for iPhoneX (and other 19.5:9 or 13:6 aspect ratio devices). What I've done to "patch" our existing games is to display something on the top and bottom of the screens where the black bars are.... this has to be done on the GUI layer since we are using views, and I can't otherwise access that area. So this is a big fat hack, but can work in a lot of places except this scenario where you have vertical scrolling and the content then stops within the boundaries of the view. It then looks like the content is disappearing under the top and bottom edges (undesirable).
Our games were originally designed for the 3:4 devices like the iPad and then from that we zoom in to fill the screen for 16:9 devices which covers most mobile devices and we don't have black bars. Then with the newest aspect ratios (iPhoneX etc) we are kinda stuck at 16:9 since we cannot zoom any further as all the game layout is already based around 16:9. I feel like I've lost most people that have read this far. Basically, I'm trying to avoid completely redesigning our games and am looking to see if there is a better hack than the one I've got here. LOL
Thanks,
Chris
I'm hoping someone out there has a suggestion on how to better manage the black bars at the top and bottom (of a portrait game) for iPhoneX (and other 19.5:9 or 13:6 aspect ratio devices). What I've done to "patch" our existing games is to display something on the top and bottom of the screens where the black bars are.... this has to be done on the GUI layer since we are using views, and I can't otherwise access that area. So this is a big fat hack, but can work in a lot of places except this scenario where you have vertical scrolling and the content then stops within the boundaries of the view. It then looks like the content is disappearing under the top and bottom edges (undesirable).
Our games were originally designed for the 3:4 devices like the iPad and then from that we zoom in to fill the screen for 16:9 devices which covers most mobile devices and we don't have black bars. Then with the newest aspect ratios (iPhoneX etc) we are kinda stuck at 16:9 since we cannot zoom any further as all the game layout is already based around 16:9. I feel like I've lost most people that have read this far. Basically, I'm trying to avoid completely redesigning our games and am looking to see if there is a better hack than the one I've got here. LOL
Thanks,
Chris