Android / Amazon Fire 1.5% crash rate , anyone have the same crashes?

Hey! Been struggling for weeks to lower the crashrate on android without luck.
Anyone have similar experiences? I´m exporting as a .aab and google takes care of the signing. Target SDK is 29.

Crashes is on android 9 mostly.

Does anyone have similar crashes?


These are the most common ones:

backtrace:
Most common one:
#00 pc /system/lib/libc.so (pthread_mutex_lock+4)
#01 pc /system/lib/libc.so (je_arena_dalloc_large+20)
#02 pc /system/lib/libc.so (je_free+72)
#03 pc /data/app/com.cubitygames.boomairhockey-OV7C5w1l1IE2ChwEQ==/split_config.armeabi_v7a.apk (MemoryManager::Free(void const*)+544)
#04 pc /data/app/com.cubitygames.boomairhockey-OV7C5w1l1IE2ChwEQ==/split_config.armeabi_v7a.apk (VMBuffer::~VMBuffer()+112)
#05 pc /data/app/com.cubitygames.boomairhockey-OV7C5w1l1IE2ChwEQ==/split_config.armeabi_v7a.apk (CCode::~CCode()+160)
#06 pc /data/app/com.cubitygames.boomairhockey-OV7C5w1l1IE2ChwEQ==/split_config.armeabi_v7a.apk (CScript::~CScript()+68)
#07 pc /data/app/com.cubitygames.boomairhockey-OV7C5w1l1IE2ChwEQ==/split_config.armeabi_v7a.apk (Script_Init()+148)
#08 pc 0000000000244c20 /data/app/com.cubitygames.boomairhockey-OV7C5w1l1IE2ChEQ==/split_config.armeabi_v7a.apk (LoadGameData(void*, unsigned int)+88)
#09 pc /data/app/com.cubitygames.boomairhockey-OV7C5w1l1IE2ChwEQ==/split_config.armeabi_v7a.apk (DoTheWork()+28)
#10 pc /data/app/com.cubitygames.boomairhockey-OV7C5w1l1IE2ChwEQ==/split_config.armeabi_v7a.apk (BeginToEnd()+920)
#11 pc /data/app/com.cubitygames.boomairhockey-OV7C5w1l1IE2ChwEQ==/split_config.armeabi_v7a.apk (Java_com_yoyogames_runner_RunnerJNILib_Startup+4292)
#12 pc /system/lib/libart.so (art_quick_generic_jni_trampoline+40)
#13 pc /dev/ashmem/dalvik-jit-code-cache_943_943 (deleted)

Second most common one:
java.lang.NullPointerException:
at android.app.ActivityThread.updateLocaleListFromAppContext (ActivityThread.java:5757)
at android.app.ActivityThread.handleBindApplication (ActivityThread.java:5997)
at android.app.ActivityThread.-wrap1 (Unknown Source)
at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1791)
at android.os.Handler.dispatchMessage (Handler.java:106)
at android.os.Looper.loop (Looper.java:164)
at android.app.ActivityThread.main (ActivityThread.java:7000)
at java.lang.reflect.Method.invoke (Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:441)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1408)

Third most common one:
android.os.BadParcelableException:
at android.os.Parcel.readParcelableCreator (Parcel.java:2839)
at android.os.Parcel.readParcelable (Parcel.java:2765)
at android.os.Parcel.readValue (Parcel.java:2668)
at android.os.Parcel.readArrayMapInternal (Parcel.java:3037)
at android.os.BaseBundle.initializeFromParcelLocked (BaseBundle.java:288)
at android.os.BaseBundle.unparcel (BaseBundle.java:232)
at android.os.Bundle.filterValues (Bundle.java:389)
at android.os.Bundle.filterValues (Bundle.java:399)
at android.content.Intent.removeUnsafeExtras (Intent.java:7782)
at android.app.ActivityThread.handleRequestAssistContextExtras (ActivityThread.java:3225)
at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1772)
at android.os.Handler.dispatchMessage (Handler.java:106)
at android.os.Looper.loop (Looper.java:193)
at android.app.ActivityThread.main (ActivityThread.java:6718)
at java.lang.reflect.Method.invoke (Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:493)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:858)

Cheers,
So thankful if anyone could solve this :)
/Carl
 

SnoutUp

Member
Can't provide any solutions, but I also have the first one pretty present in crash reports followed by this short one:

Code:
java.lang.IllegalArgumentException:
  at com.snoutup.game.DemoGLSurfaceView.chooseConfig (DemoGLSurfaceView.java:343)
  at android.opengl.GLSurfaceView$EglHelper.start (GLSurfaceView.java:1076)
  at android.opengl.GLSurfaceView$GLThread.guardedRun (GLSurfaceView.java:1464)
  at android.opengl.GLSurfaceView$GLThread.run (GLSurfaceView.java:1293)
 

Pushloop

Member
my high crash rates got drastically resolved with an update from Game Maker a couple of months ago, don't know what is was
 
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