woods
Member
starting to add some fluff to my space shooter..
i have three "sun"sprites i want to use 1 static and safe, 2 warning flare imminent, 3, warning critical ... then create a flare ,(still havnt made the flare yet)
that part is pretty basic.
set a timer and change the sprite or object
create flare to damage players within range
(works the same as creating a bullet)
(sidenote: these three "suns" are shown side by side for visual reference. they will be created and destroyed on timer)
here i go babbling..
the issue i am about to tackle is the gravity well... i want an increasing pull the closer the player gets to the sun. And also increasing pull as the stages of the flare's warning changes. (resetting the pull to minimal after the flare)
not exactly sure where to start.. with the gravity well.
i have three "sun"sprites i want to use 1 static and safe, 2 warning flare imminent, 3, warning critical ... then create a flare ,(still havnt made the flare yet)
that part is pretty basic.
set a timer and change the sprite or object
create flare to damage players within range
(works the same as creating a bullet)
(sidenote: these three "suns" are shown side by side for visual reference. they will be created and destroyed on timer)
here i go babbling..
the issue i am about to tackle is the gravity well... i want an increasing pull the closer the player gets to the sun. And also increasing pull as the stages of the flare's warning changes. (resetting the pull to minimal after the flare)
not exactly sure where to start.. with the gravity well.