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djrain
Guest
So I have a wall object that is set to kinematic with 0 density and 0 restitution. I also have a dynamic ball object set to 1 restitution and 1 density.
I would expect that when these objects collide, the ball would not bounce off the wall at all (since the restitution values are multiplied together to get the resulting bounce factor, unless I'm mistaken). But my ball seems to bounce off the wall with full speed. What's the deal?
I would expect that when these objects collide, the ball would not bounce off the wall at all (since the restitution values are multiplied together to get the resulting bounce factor, unless I'm mistaken). But my ball seems to bounce off the wall with full speed. What's the deal?