Alpha [0.2.1 Hotfix Released] Zombie Survival Shooter RPG Inventory thingy thing?

Repix

Member




Size:
2.65 MB
Type: .zip
Version: 0.2.1 (Explosive Melee Update) (Currently very very slow and laggy)
Next Up: 0.3.0 (RPG Update) (Optimization incoming)

Notes:
WASD =
Move
Mouse = Aim/Use/Fire
Space Bar = Pick up item
C = Detonate C4
You can't drop items as of yet. (Next update will add this feature)




0.2.1 (Hotfix)

+ Added machine pistol ammo
+ Added a randomized delay for C4

* Fixed grenades not playing sounds
* Fixed Plastic explosives not playing sounds


0.2.0

+ Added new firearm: machine pistol (check below for details)

++ Added new item type: Explosive
+ Added new weapon: Grenade
+ Added new weapon: Armor fist
+ Added new weapon: Remote C4

++ Added new item type: Melee
+ Added new weapon: Knife
+ Added new weapon: Katana

++ Added new item type: Drug
+ Added new item: XN-32 (Movement speed boost)
+ Added new item: Deroline (Max health increase)
+ Added new item: Kenoxyl (Damage reduction)

+ Added headshot finisher (Enemies will get their heads blown off if killed during a headshot)
+ Added health warning that covers the screen (4 stages for <20, <30, <40, <50 health)
+ Added sounds for existing weapons (pistol, shotgun, assault rifle, revolver, machine pistol)
+ Added more information for each item. (Damage, Headshot chance)

* A new dedicated machine pistol has replaced the old one
* Renamed "machine pistol" to "submachine gun"
* Upped the accuracy for the "submachine gun" from 6 to 4
* Upped the damage for the "submachine gun" from 20 to 27
* Increased the damage drop-off for the "submachine gun" from 1.2 to 2
* Decreased the accuracy for the assault rifle from 1 to 3
* Decreased the damage for the assault rifle from 31 to 29
* Increased the damage drop-off on the assault rifle from 0.5 to 1.2
* Changed the position of the description to the bottom left
* Weapons are now reloaded automatically when the magazine has been emptied
* Fixed an issue where you could fire a gun while reloading
* I.. made the shotgun.. clip.. loaded? ehh.. yeeee. (Will attempt to rework again soon)
* Items & explosives are now consumed upon use
* Fixed slots not becoming empty when items were used
* Fixed consumable effects being able to stack
* Changed the color of the blood to a more bright red'ish color
* Changed scrap description to "some scrap used in crafting"
* Increased the max stack for scrap from 15 to 20

- 0.1.1 (Hotfix)

+ Added assault rifle ammo
+ Added some more resolution options to download until a resolution feature has been added (GMC)
- Non-upgraded inventory slots are no longer drawn
- Fixed up bullets when leaving the gun
- Fixed up bullet depth
- Reduced the delay before cases changes depth by half
- Increased the travel distance for empty cases
- Fixed HUD to work with multiple resolutions
- Fixed health going above the maximum
- Fixed assault rifle ammunition not being shown.
- Changed canned fruit from "+12" to "+12 health" ^_^

- 0.1.0


* Alpha Release

So here's a game I've been working on for like a day.. Not much, but I like the outcome so far!
Anyways.. If you'd like to try it out.. please, please.. please do! :)



 
Last edited:

Repix

Member
And updated to 0.2.0! This update took a while longer than I wanted it to, but that's okay, hopefully that makes the game better somehow.

0.2.0

+ Added new firearm: machine pistol (check below for details)

++ Added new item type: Explosive
+ Added new weapon: Grenade
+ Added new weapon: Armor fist
+ Added new weapon: Remote C4

++ Added new item type: Melee
+ Added new weapon: Knife
+ Added new weapon: Katana

++ Added new item type: Drug
+ Added new item: XN-32 (Movement speed boost)
+ Added new item: Deroline (Max health increase)
+ Added new item: Kenoxyl (Damage reduction)

+ Added headshot finisher (Enemies will get their heads blown off if killed during a headshot)
+ Added health warning that covers the screen (4 stages for <20, <30, <40, <50 health)
+ Added sounds for existing weapons (pistol, shotgun, assault rifle, revolver, machine pistol)
+ Added more information for each item. (Damage, Headshot chance)

* A new dedicated machine pistol has replaced the old one
* Renamed "machine pistol" to "submachine gun"
* Upped the accuracy for the "submachine gun" from 6 to 4
* Upped the damage for the "submachine gun" from 20 to 27
* Increased the damage drop-off for the "submachine gun" from 1.2 to 2
* Decreased the accuracy for the assault rifle from 1 to 3
* Decreased the damage for the assault rifle from 31 to 29
* Increased the damage drop-off on the assault rifle from 0.5 to 1.2
* Changed the position of the description to the bottom left
* Weapons are now reloaded automatically when the magazine has been emptied
* Fixed an issue where you could fire a gun while reloading
* I.. made the shotgun.. clip.. loaded? ehh.. yeeee. (Will attempt to rework again soon)
* Items & explosives are now consumed upon use
* Fixed slots not becoming empty when items were used
* Fixed consumable effects being able to stack
* Changed the color of the blood to a more bright red'ish color
* Changed scrap description to "some scrap used in crafting"
* Increased the max stack for scrap from 15 to 20


 

Repix

Member
0.3.0 is coming along nicely.. with brand new blood effects, uses for scrap, a menu and countless of other new RPG elements.

Here's some small giffies of what's to come! :)







 
Top