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Alpha [0.2.1 Hotfix Released] Zombie Survival Shooter RPG Inventory thingy thing?

Discussion in 'Work in Progress' started by Repix, Dec 2, 2019.

  1. Repix

    Repix Member

    Joined:
    Jun 21, 2016
    Posts:
    102
    [​IMG]



    Size:
    2.65 MB
    Type: .zip
    Version: 0.2.1 (Explosive Melee Update) (Currently very very slow and laggy)
    Next Up: 0.3.0 (RPG Update) (Optimization incoming)

    Notes:
    WASD =
    Move
    Mouse = Aim/Use/Fire
    Space Bar = Pick up item
    C = Detonate C4
    You can't drop items as of yet. (Next update will add this feature)

    [​IMG]


    0.2.1 (Hotfix)

    + Added machine pistol ammo
    + Added a randomized delay for C4

    * Fixed grenades not playing sounds
    * Fixed Plastic explosives not playing sounds


    0.2.0

    + Added new firearm: machine pistol (check below for details)

    ++ Added new item type: Explosive
    + Added new weapon: Grenade
    + Added new weapon: Armor fist
    + Added new weapon: Remote C4

    ++ Added new item type: Melee
    + Added new weapon: Knife
    + Added new weapon: Katana

    ++ Added new item type: Drug
    + Added new item: XN-32 (Movement speed boost)
    + Added new item: Deroline (Max health increase)
    + Added new item: Kenoxyl (Damage reduction)

    + Added headshot finisher (Enemies will get their heads blown off if killed during a headshot)
    + Added health warning that covers the screen (4 stages for <20, <30, <40, <50 health)
    + Added sounds for existing weapons (pistol, shotgun, assault rifle, revolver, machine pistol)
    + Added more information for each item. (Damage, Headshot chance)

    * A new dedicated machine pistol has replaced the old one
    * Renamed "machine pistol" to "submachine gun"
    * Upped the accuracy for the "submachine gun" from 6 to 4
    * Upped the damage for the "submachine gun" from 20 to 27
    * Increased the damage drop-off for the "submachine gun" from 1.2 to 2
    * Decreased the accuracy for the assault rifle from 1 to 3
    * Decreased the damage for the assault rifle from 31 to 29
    * Increased the damage drop-off on the assault rifle from 0.5 to 1.2
    * Changed the position of the description to the bottom left
    * Weapons are now reloaded automatically when the magazine has been emptied
    * Fixed an issue where you could fire a gun while reloading
    * I.. made the shotgun.. clip.. loaded? ehh.. yeeee. (Will attempt to rework again soon)
    * Items & explosives are now consumed upon use
    * Fixed slots not becoming empty when items were used
    * Fixed consumable effects being able to stack
    * Changed the color of the blood to a more bright red'ish color
    * Changed scrap description to "some scrap used in crafting"
    * Increased the max stack for scrap from 15 to 20

    - 0.1.1 (Hotfix)

    + Added assault rifle ammo
    + Added some more resolution options to download until a resolution feature has been added (GMC)
    - Non-upgraded inventory slots are no longer drawn
    - Fixed up bullets when leaving the gun
    - Fixed up bullet depth
    - Reduced the delay before cases changes depth by half
    - Increased the travel distance for empty cases
    - Fixed HUD to work with multiple resolutions
    - Fixed health going above the maximum
    - Fixed assault rifle ammunition not being shown.
    - Changed canned fruit from "+12" to "+12 health" ^_^

    - 0.1.0


    * Alpha Release

    So here's a game I've been working on for like a day.. Not much, but I like the outcome so far!
    Anyways.. If you'd like to try it out.. please, please.. please do! :)

    [​IMG]

    [​IMG]
     
    Last edited: Dec 9, 2019 at 9:03 PM
    r_Svan and JaimitoEs like this.
  2. Toque

    Toque Member

    Joined:
    May 25, 2017
    Posts:
    1,123
    Hey your pixel animations are pretty cool.
     
    Repix likes this.
  3. Repix

    Repix Member

    Joined:
    Jun 21, 2016
    Posts:
    102
    Thank you very much sir! That means a ton! ^_^
     
  4. Repix

    Repix Member

    Joined:
    Jun 21, 2016
    Posts:
    102
    And updated to 0.2.0! This update took a while longer than I wanted it to, but that's okay, hopefully that makes the game better somehow.

    0.2.0

    + Added new firearm: machine pistol (check below for details)

    ++ Added new item type: Explosive
    + Added new weapon: Grenade
    + Added new weapon: Armor fist
    + Added new weapon: Remote C4

    ++ Added new item type: Melee
    + Added new weapon: Knife
    + Added new weapon: Katana

    ++ Added new item type: Drug
    + Added new item: XN-32 (Movement speed boost)
    + Added new item: Deroline (Max health increase)
    + Added new item: Kenoxyl (Damage reduction)

    + Added headshot finisher (Enemies will get their heads blown off if killed during a headshot)
    + Added health warning that covers the screen (4 stages for <20, <30, <40, <50 health)
    + Added sounds for existing weapons (pistol, shotgun, assault rifle, revolver, machine pistol)
    + Added more information for each item. (Damage, Headshot chance)

    * A new dedicated machine pistol has replaced the old one
    * Renamed "machine pistol" to "submachine gun"
    * Upped the accuracy for the "submachine gun" from 6 to 4
    * Upped the damage for the "submachine gun" from 20 to 27
    * Increased the damage drop-off for the "submachine gun" from 1.2 to 2
    * Decreased the accuracy for the assault rifle from 1 to 3
    * Decreased the damage for the assault rifle from 31 to 29
    * Increased the damage drop-off on the assault rifle from 0.5 to 1.2
    * Changed the position of the description to the bottom left
    * Weapons are now reloaded automatically when the magazine has been emptied
    * Fixed an issue where you could fire a gun while reloading
    * I.. made the shotgun.. clip.. loaded? ehh.. yeeee. (Will attempt to rework again soon)
    * Items & explosives are now consumed upon use
    * Fixed slots not becoming empty when items were used
    * Fixed consumable effects being able to stack
    * Changed the color of the blood to a more bright red'ish color
    * Changed scrap description to "some scrap used in crafting"
    * Increased the max stack for scrap from 15 to 20

    [​IMG]
    [​IMG]
     
    Toque likes this.

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