Spoiler: Downloads and Resolutions 1600x1600 Resolution: https://www.dropbox.com/s/xae3ukn0xphdp0m/Another zombie - 1600x1600.zip?dl=0 1200x1200 Resolution: https://www.dropbox.com/s/8zi9fhqtaor4uih/Another zombie - 1200x1200.zip?dl=0 800x800 Resolution: https://www.dropbox.com/s/43yylyqjsl257j0/Another zombie - 800x800.zip?dl=0 400x400 Resolution: https://www.dropbox.com/s/l0xy6cipzts1lno/Another zombie - 400x400.zip?dl=0 Size: 2.65 MB Type: .zip Version: 0.2.1 (Explosive Melee Update) (Currently very very slow and laggy) Next Up: 0.3.0 (RPG Update) (Optimization incoming) Notes: WASD = Move Mouse = Aim/Use/Fire Space Bar = Pick up item C = Detonate C4 You can't drop items as of yet. (Next update will add this feature) Spoiler: Changelog 0.2.1 (Hotfix) + Added machine pistol ammo + Added a randomized delay for C4 * Fixed grenades not playing sounds * Fixed Plastic explosives not playing sounds 0.2.0 + Added new firearm: machine pistol (check below for details) ++ Added new item type: Explosive + Added new weapon: Grenade + Added new weapon: Armor fist + Added new weapon: Remote C4 ++ Added new item type: Melee + Added new weapon: Knife + Added new weapon: Katana ++ Added new item type: Drug + Added new item: XN-32 (Movement speed boost) + Added new item: Deroline (Max health increase) + Added new item: Kenoxyl (Damage reduction) + Added headshot finisher (Enemies will get their heads blown off if killed during a headshot) + Added health warning that covers the screen (4 stages for <20, <30, <40, <50 health) + Added sounds for existing weapons (pistol, shotgun, assault rifle, revolver, machine pistol) + Added more information for each item. (Damage, Headshot chance) * A new dedicated machine pistol has replaced the old one * Renamed "machine pistol" to "submachine gun" * Upped the accuracy for the "submachine gun" from 6 to 4 * Upped the damage for the "submachine gun" from 20 to 27 * Increased the damage drop-off for the "submachine gun" from 1.2 to 2 * Decreased the accuracy for the assault rifle from 1 to 3 * Decreased the damage for the assault rifle from 31 to 29 * Increased the damage drop-off on the assault rifle from 0.5 to 1.2 * Changed the position of the description to the bottom left * Weapons are now reloaded automatically when the magazine has been emptied * Fixed an issue where you could fire a gun while reloading * I.. made the shotgun.. clip.. loaded? ehh.. yeeee. (Will attempt to rework again soon) * Items & explosives are now consumed upon use * Fixed slots not becoming empty when items were used * Fixed consumable effects being able to stack * Changed the color of the blood to a more bright red'ish color * Changed scrap description to "some scrap used in crafting" * Increased the max stack for scrap from 15 to 20 - 0.1.1 (Hotfix) + Added assault rifle ammo + Added some more resolution options to download until a resolution feature has been added (GMC) - Non-upgraded inventory slots are no longer drawn - Fixed up bullets when leaving the gun - Fixed up bullet depth - Reduced the delay before cases changes depth by half - Increased the travel distance for empty cases - Fixed HUD to work with multiple resolutions - Fixed health going above the maximum - Fixed assault rifle ammunition not being shown. - Changed canned fruit from "+12" to "+12 health" ^_^ - 0.1.0 * Alpha Release So here's a game I've been working on for like a day.. Not much, but I like the outcome so far! Anyways.. If you'd like to try it out.. please, please.. please do!