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    Can Objects Have Cracks Between them if View is Zoomed?

    If you place a bunch of square sprite objects right next to each other in grid spaces do they have cracks between them if the view is zoomed like tiles without a buffer do? If this is the case what can you do if you are using objects?
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    Question - Code Copying from the application_surface (is this a bug?)

    What I'm trying to achieve: I want to make a waterfall object which applies a shader to everything appearing under it so that tiles, assets and objects occluded (even partially) would have a distortion applied. What I'm Doing: I'm creating a new surface for the waterfall, copying the area...
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