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zelda

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    Discussion A Breath of the Wild

    Hello all! Just wondering what everyone thinks of the new Nintendo game...The Legend of Zelda: Breath of the Wild! I beat the game over spring break, but I also don't think I explored every nook and cranny of the massive granny of a map they had. What do you all think? Hey try not to spoil...
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    Team Request Retro-style Game Development Startup Team

    Team name: (N/A) Site URL: (N/A) Hello, I am looking motivated people to join our team who are interested in developing small-scale video games from home. I'm currently 4 positions open: 1 programmer, 2 artists, and 1 sound engineer. We are not offering to pay our members yet. However, when we...
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    Steam The Elmian Warrior - EXPLORE, LOOT, AND CONQUER!

    The game is available now on Steam! get it here: http://store.steampowered.com/app/667510/The_Elmian_Warrior/ Follow me on Twitter for future updates! https://twitter.com/the_MegaByte You have been revived as the last member of the Elmian Tribe by a mad doctor. You will come across things such...
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    Custom Sprite font on hud?

    Okay. I'm recreating Zelda 3 on gms, and I have a question. I have already premade a sprite font with a link to the past numbers sprites called font_numbers . Here's what I wanna do. with (font_numbers){ if (rupee_count == 1){ draw_text(100,100,"01")} else if (rupee_count == 2){...
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    About 8 direction movement sprites

    Hello, this is my first post here. I am working on a zelda-like game and I need your help with my movement I have a player object. I can make it move it 8 directions with no issues except the sprites. I want my player object to keep the sprite of the direction it is facing before it starts...
  6. Phil Strahl

    My take on a Zelda-like screen transition

    So I've been toying with a Legend of Zelda style screen transition since it came up recently and I think I got it now: The exits and their direction are still visible in the video. Also the thin black line that occasionally shows up was for debugging the angle of the exit relative to the...
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    Alpha Maxim Oddysey

    So my rpg game is coming along smoothly, and I finally have some screenshots for it. I mostly just wanted to get some feedback on the asthetics of the game, and also some feedback on its current state. The Title Screen One of the rooms in the game with the HUD and 5 enemies A Battle Sequence...
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    Legacy GM Zelda-like sliding off a diagonal Wall OR Layers again.

    Hey there, I am working on a top-down Adventure Game, just like Zelda, and right now i am using the built in physics system. Now i'd like to change it to non-physics and still have the same collision behavior like the physics system, because i have some problems with the physics system (maybe...
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    Alpha IKHōR

    IKHōR is still here. What is IKHōR? IKHōR promises to deliver a nostalgic experience, fitting the mold of the retro fantasy genre we've all come to love, with the twist of being controlled exclusively by your mouse. Effectively a point and click/action adventure hybrid, this game will tickle...
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