Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
I don't quite have a name for it yet (Update 1/16/24: it's Questbound), but this one is certainly a work in progress. Basically, if you love The Legend of Zelda series and you love Stardew Valley, you'll love this. "But what makes this game different?" I hear you asking. Well, for starters...
Hi, I'm creating a game with Zelda-like moves but I have problems with diagonal walls (like slopes), with this code:
In the create event:
xvel = 0;
yvel = 0;
In the step event:
Left = keyboard_check(vk_left);
Up = keyboard_check(vk_up);
Down = keyboard_check(vk_down);
Right =...
Hello i have created a game for a while which i aim to publish on steam. It looks a lot like zelda but have a lot of original ideas. I make my crude art with the NES 8-bit palette in asperite(self limitation). The art is not final. But now 6 months in i realise I havent read up on what you can...
Hello, GameMaker community! I am currently working on the design for my new game. This is another Zelda-like game, just like my previous title. (Read more here). As I am researching and considering some key elements of this game, I wanted to get some input from other developers on the primary...
Hi all I've just join today and started learning GML, I saw this game camera. I would like to clone it, I don't really know how to start coding this type of camera.
The player can choose two different routes, then when the camera reaches a certain point it changes direction.
the video is 8min...
GM Version: GMS 1.4
Target Platform: Windows
Download: http://www.mediafire.com/file/oaffc8oeo42xahn/Zelda_Style_Hearts_Example.zip/file
Links: N/A
Summary:
This example/tutorial demonstrates how to make a Zelda-themed hearts system. Unlike most examples I've seen online, this one splits the...
I am currently working on a game with an art style similar to The Legend Of Zelda: The Minish Cap.
After creating player sprites in the same style, I noticed that in the actual game the graphics look less pixelated and much smoother. I have been looking around the Internet to find a filter or...
Heyo GameMakers
Here for you is my first outing of Night of the Blood moon. The game that I hope to share with the world in due time. Hopefully you will all enjoy these demonstrations as much as I have making the game.
NIGHT OF THE BLOOD MOON
KICKSTARTER
https://discord.gg/UfmG9k...
:)
I got kinda bored, this helped me think about ideas for an upcoming game
Also, I chose the strange screen size so it looks a bit more like a gameboy color game ;)
Synopses:
"Take on the role of the wood golem Linden, as you play games with the other children from the orphanage and the local ghost Murray. The joy soon fades however, as you find out your caretaker got captured in your absence, by the newly arrived nobleman Heimgartner (junior).
A trade is...
hello I recently followed this tutorial
however it seems my scrolling isn't working as intended it seems to do this..
this is my code I start transitions with
and this is my code for my ScreenTransition object..
Hello! I am trying to remake the Peahat enemies from The Legend of Zelda in Game Maker: Studio. However, I am having trouble mimicking their movement. They go about at random and sometimes move towards Link until they hit him or they miss hitting him, and they go back to just moving around at...
does anybody know if gamemaker supports things simulure to the ref keyword in C#?
I have a list of map object that I am updating and I want to be able to set copies of those objects on the map.
I want them to automatically update according to what is in the table.
for example if I have a table...
EDIT 9/30/2017: Sword and Staff Alpha 0.2 is now available!
Grab the free demo here!
Changelog:
After about 5 years (off and on) of working on my first full game, I'm proud to finally post the first Alpha build of Sword and Staff! The game can be purchased for $5 on itch.io. There's also a...
Hi! I'm trying to recreate the "Tektite" enemy from The Legend of Zelda in Game Maker Studio. I've tried for quite a while now but I can't really get it to work.
Tektites are the spider-like enemies in Zelda, and they jump around randomly, and sometimes towards the player, often in groups...
can somebody tell me how to achieve zelda 4 style collision in a mario game?
basicly that way zelda 4 collision worked is it only stopped if the player from walking into solid walls if there was a collision right next to him
so something like this...
Hello everyone,
I am very new in Game Maker: Studio and my programming skills are still very limited, but I am working very hard in my project and I hope to see it finished some day. It is first time I ask for help, and I hope this community can help me. My problem is the one below:
I have...