zbuffer

  1. S

    iOS d3d_set_zwriteenable doesn't work on iPad

    I'm making a 3D game for iPad. I'm using culling to only show the outside of 3D cubes. I'm quite sure this part is working and only show the correct surfaces. This works fine when viewing a single 3D object, however, d3d_set_zwriteenable(true) doesn't work when running the game on iPad. I...
  2. N

    zBuffer and Transparency

    I'm having a problem with transparent textures in 3d mode. With d3d_set_zwriteenable set to true, transparent textures blot out textures below them, as if they were opaque. Setting it to false fixes the issue, but also prevents the model from clipping other models. Most results from google...
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