z depth

  1. hughrock18

    SOLVED Isometric (2.5D) Jump Collision Issue

    I am attempting to produce an isometric game that allows the player to jump on multiple "z heights" of platforms. I have a setup that ALMOST works, but I am clearly missing something. The code is very lengthy and riddled with scripts (to replace commonly used lines and/or blocks). So instead...
  2. mar_cuz

    Legacy GM Predict Point Where Ball Will Stop

    Hi Guys, I need to predict where a 'Ball' will end up after being kicked. An example would be in a top down/isometric soccer game, a player kicks the ball and then an indicator appears where the ball will land, though not its final stopping position. I've been trying to use the 'lerp' feature...
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