yyc compiler

  1. kamiyasi

    Windows Project no longer launching in YYC

    It worked before but I haven't tried it in YYC in a couple months and all of a sudden I was getting "FAILED: Run Program Complete" in the log without any errors. I tried uninstalling Visual Studio 2017 and installing Visual Studio 2022 but it is still not working. I am using IDE v2023.4.0.84...
  2. Fru

    SOLVED YYC Android error

    When trying to compile an Android project using YYC I get a "FAILED: Package Program Complete" error. There are no compile errors reported. YYC works fine with Windows projects so I'm guessing I have something Android-related incorrectly configured? I've been through the setup process for...
  3. S

    GameMaker YYC Compile Error (PCH file not found)

    Hello! I have been trying to compile my game with YYC on Windows and am receiving these two errors in the Output window: error: unable to read PCH file C:\Users\13014\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\Spell_Blas_3D220FC9_2646A840\Spell...
  4. A

    Windows PDB file for Windows YYC

    I am debugging a very strange YYC bug that crops up in very odd places, and i dont quite have enough information to ask for help on the issue, so i took to debugging yyc using visual studio. It looks like YYC generates and references a pdb in the screenshot below, which shows part of the build...
  5. N

    Android Android YYC compile error

    During the compilation of my app for Android in YYC mode I get the FAILED status, but when I check the log I can't find any clear problem/issue in the log that can help me fix this problem. Maybe somebody can help me with this error, because it worked in the past and somehow not anymore...
  6. space_sauce

    Discussion Highlight 'Clean Target' after asset add?

    I know I've banged my head against the desk a few times when I compile using the YYC compiler after I add new assets or make asset changes and things go crazy; wrong sprites used, wrong audio playing, seemingly random crash... I'm pretty sure I am not the only one that could use a reminder to...
  7. angelwire

    YYC error: "Trying to construct something that isn't a function"

    I've been building a game and testing it on VM for a while now, and everything was fine. Today I decided to start testing the game using the YYC. When using the YYC I get this error at the very start of the game: Here's the DebugTimer script it's referring to: /// @func DebugTimer() function...
  8. G

    SOLVED 2.3.4.583 YYC Compiler Not Working With Visual Studio 2019

    I have encountered a strange bug. I reported this bug several weeks when VS 2019 became a requirement (I was already using 2019 and had had success with the YYC) but the new update did not address. It is as if the YYC does not "see" a constructor. Using target VM: Create Event...
  9. LDinos

    Windows Gamemaker YYC "variable Get" bug?

    Hello, I've been debugging my game and everything seemed fine in the VM compiler. I finalized my build by compiling it to YYC and here is where the problem appears What does this mean? It looks like a Gamemaker bug to me. Any ways to fix this? IDE v2.3.3.574 Steam Runtime v2.3.3.437...
  10. jigglypuff_fun

    YYC Compiler and Calling other variables

    I decided to give the YYC compiler a try on my game, but it's crashing in many places where the game doesn't normally crash. I understand that it's a different compiler and follows different rules, but is there a place where those rules are published? For example, this code works fine in the...
  11. Azenris

    Unable to negate string

    I attempted to compile in YYC and I get 2 errors on these lines _stats[ stat_id ].mod_type( _entity_data, stat_type, -_value ); _stats[ stat_id ].mod_type( _entity_data, stat_type, -value ); The error is "Unable to Negate a string" But I'm not sure why it considers them a string. I wanted...
  12. Mert

    Android I cannot trace this error - YYC

    My game works very fine on Android VM but YYC has this bug. My game crashes at the beginning of the game. I don't really know how to trace the debug. Here's the final log below. Thanks 01-18 22:48:44.307 4746 4746 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***...
  13. Evanski

    SOLVED What install options do I install in Visual Studio 2019 to setup the YYC compiler?

    As the name says, what install options do I need to install to get the compiler to work, as the example https://help.yoyogames.com/hc/en-us/articles/235186048-Setting-Up-For-Windows is for Visual studio 2017 2017 2019 I want to use 2019 as It seems wise to use up to date products...
  14. Evanski

    YYC Compile Error

    When I compile my game using the YYC setting I keep getting this error 1 error generated. Z:/The_Faults_D22D5080_8DC1290F/The Faults in our Code/Default/Scripts/llvm-win/The_Faults_in_our_Code.vars.cpp:828:7: error: redefinition of 'g_Script_gml_Script_ex_gml_Object_obj_DEBUG_MENU_Other_10'...
  15. LEGOlars

    YYC error: second index out of bounds request

    Hi. I'm working on a large game and I just tried out the YYC instead of VM. Most things work perfectly, but I get this error: ___________________________________________ ############################################################################################ FATAL ERROR in action number...
  16. Akhos

    Maintaining Consistency Between Platforms

    I've been working on a fighting game project, and one thing I'd like to do in the far future is allow for cross-play between platforms, like SFV does. Aiming for Windows (Steam) first, but would also like to go on Switch and PS4 at some point. Obviously one of the key parts to letting that...
  17. Z

    SOLVED Problem with Shaders and YYC

    Heyho guys and girls, I am currently working on a voxel engine/game. Since i had some issues regarding Performance i decided to go through the hassle of installing Visual Studio to use the YYC. But when i now run the game with yyc it messes up my textures. I use a GLSL ES shader for texturing...
  18. Ryan Scorpion

    GameMaker [SOLVED] - YYC not detecting "instance_activate_all();"

    In my code I have a system where at the start of a level all instances are deactivated apart from 2 control ones which later reactivate everything on an alarm whilst a screen saying the level number is displayed. This works fine in VM however the second I switch to YYC the...
  19. kraifpatrik

    GameMaker Optimizing code for YYC

    Hey everyone, yesterday I started fiddling around with C++ files generated by YYC (the path to the files can be found in the console upon start of running the project with YYC, for me it was C:\Users\kraif\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE) and I found that there are situations...
  20. KyleRansford

    GameMaker Script Not Working with YYC but Works with VM

    Hello, when I finished a demo of a game in development my testing was done using the VM (Virtual Machine) export and everthing worked like it should. But, when I exported using the YYC (YoYo Compiler) the attached script doesn't work. It just hangs up. These are custom scripts by the way...
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