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yoyo compiler

  1. Minerkey

    Windows YoYo Compiler "FAILED: Run Program Complete"

    encountered an odd problem with the YoYo compiler - maybe someone can help shed some light on it? It'd be appreciated :D It compressed textures and ran fine up until the very end - so I'm just showing this last part Writing Chunk... AUDO...
  2. S

    Windows Strange Error When Using YYC

    Hey there, When I try to export with the yyc on windows I get these strange errors in the console: Code: Z:/PlayUSA_C5292F9E/PlayUSA/default/Scripts/gml_Script_handle_data.gml.cpp:149:72: warning: reference 'sself_bid_map_reverse' is not yet bound to a value when used within its own...
  3. S

    GameMaker Strange Error When Using YYC

    Hey there, When I try to export with the yyc on windows I get these strange errors in the console: Z:/PlayUSA_C5292F9E/PlayUSA/default/Scripts/gml_Script_handle_data.gml.cpp:149:72: warning: reference 'sself_bid_map_reverse' is not yet bound to a value when used within its own initialization...
  4. Dragonite

    Legacy GM GMAssetCompiler issues

    So since I (finally) updated to GMs 1.4.1772 recently, I've been running into an annoying error with the YoYo Compiler. It gets to the Writing Chuck . . . AUDO bit and then stops working with the error message "the GMAssetCompiler has encountered a problem, unable to find the specified file."...
  5. Sabnock

    Windows RESOLVED - YYC Compiler issue

    I am receiving the following error in the output window of GMS2 when trying to run my game with the YYC compiler. C:\WINDOWS\system32\cmd.exe DONE (0) DoSteam Igor complete. [Run] Run game Options: C:\Users\andyw\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\MAN...
  6. C

    Legacy GM [1.4.1772] Android YYC compile error (undefined reference to YYGML_instance_destroy)

    Hello everyone. So, I've recently updated to GameMaker: Studio version 1.4.1772. I'm developing an Android game, and I was building it with the YYC without problems in the previous version (which I can't remember what release was, but it was 1.4.xxxx). But now, when I try compiling it, it gives...
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