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xcode

  1. E

    iOS Error Xcode Invalid bitcode signature GM (GPS-ADMOB)

    Good afternoon I have a project in GM 2.2.1 and a project that when exporting it to Xcode can build without problems, the problem occurs when I add the Google Play services extension of the Market... GM 2.2.1 XCODE 10.1 Showing Recent Messages Ld...
  2. clee2005

    iOS Cannot interact with iOS builds since 2.2.1

    Is anyone else seeing an issue with iOS builds where the game runs and you can see animations, but no screen touches are registering? I'm imagining not since this is a show stopping issue, but it really just happened with this latest release. Is there a setting in XCode or something...
  3. T

    iOS NSInvalidArgumentException Error on XCode 9.4.1

    Hi, I have been trying to solve this issue for days but couldn't managed to solve it. My game's android build is fine and running, but when I try to run it on iOS, I am getting the error below: 2018-12-06 21:10:14.986 RisingCoin[245:15567] Screen size is 640.000000,960.000000 2018-12-06...
  4. V

    iOS GMS2 to XCode: The project [name] is damaged and cannot be opened due to a parse error.

    Hey guys, I cannot seem to get my GMS2 project working with XCode. I keep getting an error message saying the .xcodeproj file cannot be opened, despite changing the directory of the project. I inspected the folder and it looks ok to me. It just won't open and I cannot as a result test my game...
  5. H

    iOS Can't Export to IOS 'YYGML.H' file not found.

    Trying to test my app on my iphone. When in xcode i get the error: 'YYGML.H' file not found with <angled> include; use "quotes" instead (insert name of game file here) I tried to do as the error message said but quickly realized that i had to do this for all the stuff in my game, and that...
  6. J

    iOS [SOLVED] Xcode FATAL ERROR - Real argument is unset. Please help us.

    We are trying to get our game available on iOS using GMS2 (1.5.322) and Xcode 9.4.1. We have a developer account, all certificates. The game runs great on our PC and iMac. We got the game on our phone yesterday, however today, after adding a few new lines of code, Xcode is being a meanie and...
  7. S

    Legacy GM [SOLVED] Problems testing iOS app on device (Xcode errors)

    it works in the emulator, but it runs very slow in the emulator, and the emulator for iPhoneX in particular is especially buggy as reported by many Apple developers on the web, due to it being in beta. To confirm the game isn't broken on an actual device in the particular ways it is in the...
  8. D

    iOS Xcode simulators running slow?

    My game runs beautifully on my iPhone 6s, at around 60 fps. But whenever I run the game on an Xcode simulator, the game runs super slow - about half speed or less. Is this normal, or should they be able to run the game smoothly? My game does do quite a bit of surface drawing/clearing, changing...
  9. J

    iOS iOS Minimum Version Supported?

    What iOS minimum version is supported? I found conflicting information on YoYo's site. One document says GM games will work on any iOS device from iPhone 4 to iPad 1, and another says the minimum SDK for iOS is 10. Yet, iOS 10 isn't supported on many older devices.
  10. TheOnlyWRT

    Question - IDE iOS Not Building Correctly

    Hello there! I have been using GMS2 on iOS, but with the recent update i keep getting the same error when i try and build the app in xcode: error: unable to open output file '/private/tmp/PKInstallSandbox.ZgGecL/tmp/Squared_Up_Reborn-c03333.s': 'No such file or directory' Does anyone know...
  11. FuseGames

    Export to iOS Linker Errors

    Hello all - recently got back into making apps via Gamemaker so I dusted off some of my older hardware and am running into some errors with my iOS export. I am able to connect to my Mac just fine, and it starts to compile, but always throws an error while Xcode says the project is "linking". I...
  12. 1

    iOS Xcode Error with App Icons

    So I updated my icon images and splash screen images and now when I try to compile my game in Xcode it keeps failing saying, "Failed to write image data for the app icon set" and it says it for every app icon I uploaded. Does anybody know why this is? I uploaded them to game maker studio 2 as...
  13. P

    iOS Some app installs crash after in-app purchase.

    I recently released an iOS app (SPINDL) and have observed crashes on startup that only occur in about a third of installs. Specifically, the crash occurs when users make an in-app purchase to disable ads or restore the purchase and then attempt to reopen the app. The crash will always occur in...
  14. Sean Catherine

    Mac OSX I'm not clear about Xcode...

    Given that I'm developing on a physical mac for my project, do I actually need to use Xcode to run, debug, and build, or do I need Xcode only when I'm going to finish the work (export and so on). I believe I've found the answer...
  15. A

    iOS Compile error when exporting to IOS

    I have set up my mac and Windows computers and established the connection between them in the Game Maker Preferences. Also, I have my developer certificate needed to develop games for IOS (And have that Cert loaded into game maker). In Xcode, I entered the package name, and game name as seen in...
  16. A

    iOS Compile failure - testing on IOS Xcode

    I have set up my mac and Windows computers and established the connection between them in the Game Maker Preferences. Also, I have my developer certificate needed to develop games for IOS (And have that Cert loaded into game maker). In Xcode, I entered the package name, and game name as seen in...
  17. clee2005

    Job Offer - Programmer Please Delete

    Is there no ability to delete a post?
  18. clee2005

    iOS Altering Linker Flags in Xcode builds

    In GMS 1.4 I was able to alter the project.pbxproj file to remove the "all_load" LDFlag for building my iOS projects. When GMS did it's iOS build, it would create a project without this flag. One of the extensions I use requires it to be removed from the Other Linker Flags section in Xcode...
  19. V

    Admob not working on ios?

    When i try to compile in Xcode(the most recent version), i get tons of errors that seem to revolve around the admob extension. When i comment out all the ad code, and remove the extension, the game compiles just fine. Is it still possible to use admob in gamemaker studio 1.4?
  20. R

    iOS builds and Xcode

    So with apple rolling out iOS 11 and xcode updating to a new version. I was just wondering if there was any word on yo yo game updating the iOS exporter. Currently the games will build to the phone but with problems such as sounds and some other crash bugs. I hope that yoyo will be able to...
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