xcode

  1. clee2005

    iOS Reading iOS crashes in Xcode

    Hey GMer's, I've been looking at the errors coming in to Xcode from our games and wondering if there is any documentation discussing the mapping of Xcode errors to GML code in the roughest of senses of course. When tracking a bug down like the one below, it can be very helpful to get a rough...
  2. A

    iOS Testing to iOS

    I am trying to learn how to build for iOS, but am running into complete blocks with Xcode. Just trying to run a simple black box "game" that doesn't have any movement, build fails in Xcode. I run into two problems: Error: Command CodeSign failed with a nonzero exit code warning: User supplied...
  3. QatariGameDev

    iOS Cannot build iOS game through Xcode ? [SOLVED]

    Hello, For odd reason, I can compile and export just fine through GMS 2 (windows) to xcode project. But when loaded on my mac Xcode, I see this in the "identity" like it's missing informtion from "info.plist" How i can fix this ? I was able to export and compile iOS build just fine last...
  4. B

    iOS Thread 1: signal SIGABRT

    Hi! When I export my game to my iPhone, it runs pretty good. But when I try to run on a iPad, the xcode gives a "Thread 1: signal SIGABRT" error. I don't know what is the problem.
  5. E

    iOS Error Xcode Invalid bitcode signature GM (GPS-ADMOB)

    Good afternoon I have a project in GM 2.2.1 and a project that when exporting it to Xcode can build without problems, the problem occurs when I add the Google Play services extension of the Market... GM 2.2.1 XCODE 10.1 Showing Recent Messages Ld...
  6. clee2005

    iOS Cannot interact with iOS builds since 2.2.1

    Is anyone else seeing an issue with iOS builds where the game runs and you can see animations, but no screen touches are registering? I'm imagining not since this is a show stopping issue, but it really just happened with this latest release. Is there a setting in XCode or something...
  7. T

    iOS NSInvalidArgumentException Error on XCode 9.4.1

    Hi, I have been trying to solve this issue for days but couldn't managed to solve it. My game's android build is fine and running, but when I try to run it on iOS, I am getting the error below: 2018-12-06 21:10:14.986 RisingCoin[245:15567] Screen size is 640.000000,960.000000 2018-12-06...
  8. V

    iOS GMS2 to XCode: The project [name] is damaged and cannot be opened due to a parse error.

    Hey guys, I cannot seem to get my GMS2 project working with XCode. I keep getting an error message saying the .xcodeproj file cannot be opened, despite changing the directory of the project. I inspected the folder and it looks ok to me. It just won't open and I cannot as a result test my game...
  9. H

    iOS Can't Export to IOS 'YYGML.H' file not found.

    Trying to test my app on my iphone. When in xcode i get the error: 'YYGML.H' file not found with <angled> include; use "quotes" instead (insert name of game file here) I tried to do as the error message said but quickly realized that i had to do this for all the stuff in my game, and that...
  10. J

    iOS [SOLVED] Xcode FATAL ERROR - Real argument is unset. Please help us.

    We are trying to get our game available on iOS using GMS2 (1.5.322) and Xcode 9.4.1. We have a developer account, all certificates. The game runs great on our PC and iMac. We got the game on our phone yesterday, however today, after adding a few new lines of code, Xcode is being a meanie and...
  11. Samuel Venable

    Legacy GM [SOLVED] Problems testing iOS app on device (Xcode errors)

    it works in the emulator, but it runs very slow in the emulator, and the emulator for iPhoneX in particular is especially buggy as reported by many Apple developers on the web, due to it being in beta. To confirm the game isn't broken on an actual device in the particular ways it is in the...
  12. D

    iOS Xcode simulators running slow?

    My game runs beautifully on my iPhone 6s, at around 60 fps. But whenever I run the game on an Xcode simulator, the game runs super slow - about half speed or less. Is this normal, or should they be able to run the game smoothly? My game does do quite a bit of surface drawing/clearing, changing...
  13. J

    iOS iOS Minimum Version Supported?

    What iOS minimum version is supported? I found conflicting information on YoYo's site. One document says GM games will work on any iOS device from iPhone 4 to iPad 1, and another says the minimum SDK for iOS is 10. Yet, iOS 10 isn't supported on many older devices.
  14. TheOnlyWRT

    Question - IDE iOS Not Building Correctly

    Hello there! I have been using GMS2 on iOS, but with the recent update i keep getting the same error when i try and build the app in xcode: error: unable to open output file '/private/tmp/PKInstallSandbox.ZgGecL/tmp/Squared_Up_Reborn-c03333.s': 'No such file or directory' Does anyone know...
  15. SpartanSteve

    Export to iOS Linker Errors

    Hello all - recently got back into making apps via Gamemaker so I dusted off some of my older hardware and am running into some errors with my iOS export. I am able to connect to my Mac just fine, and it starts to compile, but always throws an error while Xcode says the project is "linking". I...
  16. 1

    iOS Xcode Error with App Icons

    So I updated my icon images and splash screen images and now when I try to compile my game in Xcode it keeps failing saying, "Failed to write image data for the app icon set" and it says it for every app icon I uploaded. Does anybody know why this is? I uploaded them to game maker studio 2 as...
  17. P

    iOS Some app installs crash after in-app purchase.

    I recently released an iOS app (SPINDL) and have observed crashes on startup that only occur in about a third of installs. Specifically, the crash occurs when users make an in-app purchase to disable ads or restore the purchase and then attempt to reopen the app. The crash will always occur in...
  18. Sean Catherine

    Mac OSX I'm not clear about Xcode...

    Given that I'm developing on a physical mac for my project, do I actually need to use Xcode to run, debug, and build, or do I need Xcode only when I'm going to finish the work (export and so on). I believe I've found the answer...
  19. A

    iOS Compile error when exporting to IOS

    I have set up my mac and Windows computers and established the connection between them in the Game Maker Preferences. Also, I have my developer certificate needed to develop games for IOS (And have that Cert loaded into game maker). In Xcode, I entered the package name, and game name as seen in...
  20. A

    iOS Compile failure - testing on IOS Xcode

    I have set up my mac and Windows computers and established the connection between them in the Game Maker Preferences. Also, I have my developer certificate needed to develop games for IOS (And have that Cert loaded into game maker). In Xcode, I entered the package name, and game name as seen in...
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