xbox one

  1. HPX

    UWP Is UWP License worth it with next gen so close?

    I'm wondering if it makes sense to buy the UWP license with the intent of eventually releasing games onto Xbox consoles? It's listed as being tied to the Xbox One Creators program, but with the Series X just a few months away, would I be forced to publish my game to an obsolete platform in 2-3+...
  2. T

    UWP UWP XBOX One Start Button / Menu Button issue

    Hey, I'm messing with some XBOX One export stuff via UWP and everything's finally going smoothly, but there's one problem. When a player hits the start button / menu button on the XBox Controller, the screen dims and makes a sound. Then when they press pause again or the b button it goes away...
  3. Kamil Brzezinski

    UWP Connection to XBOX issue

    Since last GM2 update I can't connect to my dev Xbox One from Game Maker. I can't build or upload to test my game. IP and port is same as in Device Portal on my Xbox One screen. GM Support is not responding.
  4. 2Bad Games

    Windows BRUTAL RAGE - 2D Beat them up - Demo available - XboxOne / Ps4 / Switch / PC

    Hello everybody I'm Tony from 2BAD GAMES, I'm working on my new game BRUTAL RAGE so I would like to show you the game if you have any feedback, questions do not hesitate ! Demo is available on Gamejolt, Indiedb & itchio ! :D DEMO LINKS Gamejolt link InideDB link itch.io link GAMEPLAY BRUTAL...
  5. V

    Xbox One version of window_has_focus()?

    I'm creating a game on the Xbox One using UWP. I'm trying to get the correct behavior when the player presses the Home button - when the overlay comes up, gameplay should pause. But I can't detect when the overlay comes up. I can't detect if the player presses the Home button because that's...
  6. Xitilon

    UWP How do we use Xbox One Cloud?

    Hi! We're porting a game made in Game Maker: Studio 2, to Xbox One, using the UWP export module. We're going through more elaborate ID@XBOX program, not through the simple Creators Program, so we need to implement save data roaming between two consoles, when user goes from one to another...
  7. C

    Job Offer - Programmer [PAID] XBox One development - short project

    Hi all, I'm looking to hire a developer that is familiar with the XboxOne environment on a short term basis. I've got a project that is nearly ready for certification but I need help finalizing it. The main task would be porting the save file system over to the console and creating some saves...
  8. KyleRansford

    GMS 2 How to only Perform Action After a Button is Pressed [SOLVED]

    I'm using a Xbox controller and I want to make it where an action is only done after holding down the Left Trigger. For example, if you push the X Button without first holding down the Left Trigger nothing should happen. But if you first hold down the Left Trigger then push the X Button the...
  9. TheProgrammer163

    UWP Games for Xbox One using the UWP from GameMaker: Studio 1.4 possible?

    I was gonna buy/I might buy the GMS2 UWP export module to make games playable on Xbox One, but I realized have the UWP export module for GMS1. My Xbox is in another city (long story) so I can't easily test this right now. Does the UWP from GMS1 work for Xbox One ? EDIT: GMS 1.4.9999 (Can't...
  10. J

    UWP Making Changes to the manifest

    I want to make changes to the package.AppxManifest for my UWP project located in the PFX signing certificate location, however when i make the changes and then compile the build with GMS2 and then look at the build's temp location i see that that the changes have been reset, and they are...
  11. bshadow8

    UWP Using XBOX Live features in Developer Mode Crashes Game

    So I've recently uploaded my project to Microsoft Application store, and its in certification. Apparently using XBOX Live commands in XBOX ONE developer mode crashes the game...So is there any way that I can test my project with full fledged XBOX Live features without it crashing, or is this a...
  12. K12gamer

    XBOX ONE X is over 100,000 times more powerful than Atari 2600

    It's amazing how far video game tech has advanced in 40 years. Do you think 40 years from now there will be a console 100,000 more powerful than XBOX ONE X? Or is technological innovation rapidly slowing down?
  13. Jason Bentley

    Xbox One UWP 1.x Added support for basic Xbox Live sign-in handling?

    In 1.4.1767 release notes, it states: UWP: Added support for basic Xbox Live sign-in handling So when I make an asynchronous system event it states that the xboxlive_gamer_tag_for_user function or script doesn't exist. Is there some Xbox Live extension I have to import? var _type =...
  14. V

    Graphics Xbox controller UI

    I started making some really, really basic sprites as UI elements for xbox controllers. I started it with an xbone controller buttons design, and it's not done yet, but I'll keep you guys updated. I'm also going to include a random project to show how it looks Download Xbone design - WIP |...
  15. B

    Doubts with exports to xbox one

    Hello I would like to know if to test games or apps in xbox I need to have a @id. I have the pro version of game maker with all the modules and it says that I need an id but in the web of xbox says that it is not necessary if you are going to test it off-line. What steps do I have to take to do...
  16. Samuel Venable

    Discussion Since the release of GMS2, a sudden change of plans...

    Aside from the 1.x GameMaker: Player needing to ultimately die in the near future, (and the YYG staff seeming to avoid my thread about that) There is the fact they used to have on this page: http://www.yoyogames.com/get The out-and-out statement that 1.x users will have access to the full UWP...
  17. herrMartinelli

    windows uwp, xbox one export

    hi! i need some help to export my game for uwp / xbox one. ich have installed visual studio community 2015 with all needed modules. windows 10 sdk is also installed. game maker studio pro has passed the check. now if i try to compile my game for windows uwp (like to test my game on my xbox...
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