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Hello GML Community,
I am searching for something i can use to make a simple Sokoku game and therefor i need little boxes or a grid where i can insert my numbers.
ideal i can make groups of those so that i can difine that a 3*3 box is one group and a 1*9 row is also a group and stuff like...
As you can see in the config.ini file below, all sections gets writted without free space (1 empty row) between the sections. Should not be there one empty row between the sections as default? and if its not default, is there a way to write an empty row after every section manully? Having all...
Hello,
I have a problem with the whole system of file handling of GMS2. Actually, I don't know how add things to a pre-existent text file in a specific position in it.
With the functions we already have, we can only open it, write something that will automatically delete everything else, and...
Hey I made a config.ini file for my game where players can store there configuration preferences and that keep them for next time when the player launch the application.
Im afraid the text that gets written in the INI file is a bit too messy. Any tip to imrpove this?
I also dont understand why...
I have some questions regarding data structures.
I know that they are altered arrays with various features in them making them suitable for different situations.
In my situation, I want to read and write a lot of data in a single draw.
My idea was to use a ds_stack to push and pop data super...
How do I write a ds_map into an ini file and then reassemble the map from an ini file's contents so I can use it in game? The actual ini values should be difficult to edit ds_map gibberish. How do I put it back together as a ds_map in game, so I can check the individual key values, and set them...
I guess that for solved topics, expecting to get any more advice isn't going to happen:
Well, I guess I'll have to reiterate in a new topic. Essentially, apparently within that topic "keyboard_string = "";" works as a way of preventing a string writing into a text box or whatever else without...
Trying to make a script create a 16-character string variable and write it inside a text file through randomly selecting from the characters of that are inside another text file. The only way I could think of . And I'm pretty sure the "file.txt".data is wrong, but I don't know what would be...
when is it preferrable and why to use these items that seem to be the same thing:
my_grid[#1,1]=string;
ds_grid_add(my_grid,x,y,string);
ds_grid_set(my_grid,x,y,string);
same thing with reading
string=my_grid[#1,1];
string=ds_grid_get(my_grid,x,y);
thanks
Hi!
Our current project uses ini files to save all it's data. I decided to try and encode it using the basic base64_encode/decode functions and made some scripts to make that process simpler.
The script would take the normal ini arguments, encode the section, key and value, and then save as...
I am going to write the code and the questions I have correspond accordingly.
Let's say I have two objects...
object_writer
Create Event:
http_post_string(/*QUESTION 1*/, 123);
object_reader
Draw Event
textToRead = /*QUESTION 2*/
draw_text(x, y, textToRead);
Question 1: What is an example...