workaround

  1. carlosagh

    Previus room stays drawn in new room

    In my project i have an object that serves as a persistent manager object created in the game's intro, this object has some enums and macros inside its create event and has step event code and draw gui code dependant on the room. My problem is that when i change to the game room, the previus...
  2. B

    Passing local variables to scripts without 16 argument limitation? Is there a workaround? (solved)

    Ok, long question. I'm rebuilding a project of mine from the ground up. I'm designing a system where all game world objects can interact with one another. Therefore, there's a kind of hierarchy of variables needed for each quality of an object. I'm trying to do this using scripts with as little...
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