windows export

  1. otterZ

    Mac OSX Creating a Windows build from GM on a Mac.

    Hi guys, I'm about 6 weeks away from finishing my game which I've tested on my iMac and all's well. I need then to create a Windows build to test on a Windows PC when the game is finished. I have zero experience yet in doing this. For Mac users who have done this, my question is . . . When you...
  2. D

    Windows "Packages can not be built for the selected platform"

    Hi everyone, i'm trying to make an executable out of my game, but when i click the icon to do it, a popup message appears : "Packages can not be built for the selected platform" so i already searched on the yyg forum and i heard it was because of the visual studio location. So i downloaded...
  3. 1

    Windows Can I switch from Mac to Windows lincense?

    I have recently bought the Mac creator license about 5 days ago and I decided that I don’t want it. I haven’t made any executables or even selected it at all, can I change it to a windows license?
  4. G

    Windows Desktop/Windows module/VS 2017: 32 or 64 bit export?

    I have the Desktop Windows export module (not the UWP module) and my OS is Windows 10 64 bit. Are the exported exe files 32 or 64 bit applications? Is there a coherence between the C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvars32.bat \vcvars32.bat or...