Hello everyone.
I have been pulling my hair out for two weeks, over an error that exists in HTML5 but not in Windows.
There is a grid/region out of bounds error that I get when I compile for HTML5, but GMS lets the game compile just fine in Windows. I've been told GMS should/will one day...
Hello ! I am new to Game Maker. I'm using GMS2 , and one of the problems I realized is that, by zooming the room editor out, all of the windows get smaller too. This causes a big quality loss and makes a lot of text unreadable.
I posted two images : Normal zoom ( Normal.png ) and zoomed out (...
Hello, GameMakers.
If you hold the window of the game, it will freeze, but somewhy the sound won't. There is an extension that creates its own window instead of default but it's not an option. Is there any extension or other way to pause the sounds if the game freeze?
That would be very...
I have just installed Game Maker Studio 2 yesterday. I have just created a small game.
This happen right after I click Create Executable button
Then I checked for solutions on the internet.
I have already installed Visual Studio 2015 according to this video:
I have choosen Target YYC
I...
Hi,
I'm having an issue where if the game is minimized, connection become much more unstable for some players, often ending up into an actual disconnection and acting as if some networking events simply stopped being executed ( from logs, an event happening in the step even of an object will...
Hi.
I am experiencing an odd problem when I try to set the mouse to follow an objects positions when I have fullscreen on. It kinda follows the object, but does a poor job. The weird thing is that when I alt-tab out to different window, and then alt-tab back into game (it is still in...
Im working with 2 monitors, so I have gamemaker window on my bigger monitor while I have my chrome browser and other tool on the other monitor, but then I was thinking how nice it would be if I could have gamemaker window at both monitors at the same time so I could do stuff like working on 2...
This is less of a programming question and more of a design question, although it's still something pretty deeply entrenched in the code: the game window. I've been designing the camera system for my game, but to do that, I need to figure out exactly how I want to work the windows in my game...
So basically I am bad with shaders, so I can't really explain it well, but here is my issue:
using vertex_submit() to draw a sprite created from a surface bahaves different on Windows and on Android. On Windows the wrong size is used (e.g. sprite is 200x300, but is displayed with transparent...
Whenever I run a game I've been working on it doesn't even open a window and I don't know how to fix it.
I have an updated runtime and I've tried other projects, but when I used my other project it just shows a black screen.
I don't have any errors either, so I have no idea what the problem is...
Im making a game (duh) . I want this game to be enjoyed by the most poeple absolutly possible. However, poeple buy a computer with a different screen size (with a different screen resolution then 1920x1024) and I dont blame them.
Heres the question:
What is the best window size / set of sizes...
IDE Version: GameMaker Studio 2.2.1.375
Current Runtime: 2.2.1.287
Windows 10 Home x86_64
When I try to set the window/surface size in GML or the first room's active viewport, the window turns out a bit more than half the size I put in, but window_get_width/height return the correct sizes. If...
So... I seriously, desperately need help with this thing. I wanted to try and figure this out on my own, to not have to bother you all about it... to no avail. It's been weeks since I tried to implement this stupid thing, and I still can't figure it out. So... nya.
What I'm trying to do: I am...
SOLVED: So, as ashamed as I am to have to admit it, I was testing window_get_width and changing the window's HEIGHT. I... nya.
Title. I'm trying to build the camera system for my game, and window_get_width/height are very important for the processes of centring the view on the screen and...
If you have 2 projects open at the same time, is it possible to change one of the project's windows to a different color so it is easy to tell which code window goes to which project.
I was just wondering since I sometimes am working on redoing code on a project while having the previous build...
I want to have my game go from full screen to not full-screen and keep the resolution and pixel perfect stuff the same
My idea was:
When the window goes to fullscreen, the viewport would also be set to the size of the window, and the camera of that viewport would be set the the size of the...
How do I count clicks OUTSIDE of the game window?
I am making a simple click counter game but it needs to count the clicks while performing other tasks on the computer, so they should count out of the game window.
I need to be able to count clicks anywhere on screen but it only detects them...
So I'm hoping to make a game that can run on most if not all screen shapes & resolutions. The first part of this display versatility is aspect ratio. I've made my objects & square view in the center of a massive room, where the view can expand in any direction to accommodate a display (while...