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websocket

  1. O

    HTML5 GMS 2 html5 websocket client not connecting from external ip

    I’ve been attempting to make an html5 multiplayer game hosted on github pages. I’ve looked through every thread on websockets and html5 and have fixed every error under the sun on this project. I have finally hit a problem no one I could find has encountered. I’m hosting my game on a github...
  2. Pfap

    NGINX WebSocket Proxy

    I'm trying to get a websocket reverse proxy set up between a GameMaker server and client. I have very minimal code and would just like to get a basic example working. The server project has a room with one object and a create event with this code. wss_server =...
  3. Pfap

    SOLVED Minimum needed for a successful websocket connection?

    I am trying to get confirmation that I can connect to a Node server, from an HTML5 instance of GameMaker running in the browser. Here is my Node.js code: const WebSocket = require('ws'); const wss = new WebSocket.Server({ port: 8080 }); wss.on('connection', function connection(ws) {...
  4. S

    Discussion GMS2 as a website editor?

    Im looking at using GMS2 to basically build, display and run a website or two. While this is certainly possible, consider older 'flash' based websites where the HTML just loaded a swf and everything was done internally to that, I'd like to discuss, get pointers and address pitfalls to this...
  5. Manuel Di Iorio

    Windows Multiplayer HTML5 and desktop game with WebSockets ?

    I would like to create a multiplayer game using websockets on the server, to easily implement it on HTML5. My question is if there is already an extension of a websocket library even for desktop applications ?
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